// GENERATED CODE - DO NOT MODIFY BY HAND part of 'PlayerInfo.dart'; // ************************************************************************** // JsonSerializableGenerator // ************************************************************************** PlayerInfo _$PlayerInfoFromJson(Map json) { return PlayerInfo( json['id'] as int, json['houseId'] as int, json['userId'] as int, json['statusFlag'] as int, json['userInfo'] == null ? null : UserInfo.fromJson(json['userInfo'] as Map), json['bonus'] as num, json['gameInfo'] == null ? null : GameInfo.fromJson(json['gameInfo'] as Map), json['houseInfo'] == null ? null : HouseInfo.fromJson(json['houseInfo'] as Map), json['rank'] as int, json['houseRank'] as int, json['video'] as String, json['platinum'] as int, json['gold'] as int, json['silver'] as int, json['bronze'] as int, json['medal'] as String, json['liveTime'] == null ? null : (json['liveTime'] as num), json['score'] == null ? 0 : (json['score'] as num), json['ranking'] == null ? 0 : (json['ranking'] as int), json['beginTime'] as int, json['endTime'] as int, json['dataError'] as bool, json['killNumber'] != null ? json['killNumber'] as int : 0, json['needkill'] != null ? json['needkill'] as int : 999); } Map _$PlayerInfoToJson(PlayerInfo instance) => { 'id': instance.id, 'houseId': instance.houseId, 'userId': instance.userId, 'statusFlag': instance.statusFlag, 'userInfo': instance.userInfo, 'bonus': instance.bonus, 'gameInfo': instance.gameInfo, 'houseInfo': instance.houseInfo, 'rank': instance.rank, 'houseRank': instance.houseRank, 'video': instance.video, 'platinum': instance.platinum, 'gold': instance.gold, 'silver': instance.silver, 'bronze': instance.bronze, 'medal': instance.medal, 'beginTime': instance.beginTime, 'endTime': instance.endTime, 'dataError': instance.dataError, 'killNumber': instance.killNumber, 'needkill': instance.needkill };