// GENERATED CODE - DO NOT MODIFY BY HAND part of 'HouseInfo.dart'; // ************************************************************************** // JsonSerializableGenerator // ************************************************************************** HouseInfo _$HouseInfoFromJson(Map json) { return HouseInfo( json['id'] as int, json['gameId'] as int, json['userId'] as int, json['seasonId'] as int, json['houseName'] as String, json['houseAbstract'] as String, json['video'] as String, json['gameInfo'] != null ? GameInfo.fromJson(json['gameInfo']) : null, json['playerNumber'] as int, json['maxNumber'] as int, json['bonus'] as int, json['houseType'] as int, json['houseLevelInfo'] != null ? HouseLevel.fromJson(json['houseLevelInfo']) : null, json['gameHouseId'] as String, json['gameHousePassword'] as String, json['statusFlag'] as int, json['createUser'] as String, json['beginTime'] as int, json['createTime'] as int, json['scoreType'] as int ); } // int id; // int gameId; //游戏ID // int userId; //用户ID // int seasonId; //赛季ID // String houseName; //房间名称 // String houseAbstract; //房间描述 // String video; //视频 // GameInfo gameInfo; //游戏信息 // int playerNumber;//加入人数 // int maxNumber; //最大加入人数 // int bonus; //奖金 // int houseType; //0为个人1为官方 // HouseLevel houseLevel; // String gameHouseId; //游戏房间号 // String gameHousePassword; //游戏密码 // int statusFlag; //状态 Map _$HouseInfoToJson(HouseInfo instance) => { 'id': instance.id, 'gameId': instance.gameId, 'userId': instance.userId, 'seasonId': instance.seasonId, 'houseName': instance.houseName, 'houseAbstract': instance.houseAbstract, 'video': instance.video, 'gameInfo': instance.gameInfo, 'playerNumber': instance.playerNumber, 'maxNumber': instance.maxNumber, 'bonus': instance.bonus, 'houseType': instance.houseType, 'houseLevel': instance.houseLevel, 'gameHouseId': instance.gameHouseId, 'gameHousePassword': instance.gameHousePassword, 'statusFlag': instance.statusFlag, 'createUser': instance.createUser, 'beginTime':instance.beginTime, 'createTime':instance.createTime, 'scoreType':instance.scoreType };