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- // GENERATED CODE - DO NOT MODIFY BY HAND
- part of 'SystemNotice.dart';
- // **************************************************************************
- // JsonSerializableGenerator
- // **************************************************************************
- SystemNotice _$SystemNoticeFromJson(Map<String, dynamic> json) {
- return SystemNotice(
- json['id'] as int,
- json['gameId'] as int,
- json['houseId'] as int,
- json['userId'] as int,
- json['seasonId'] as int,
- json['content'] as String,
- json['icon'] as String,
- json['typeFlag'] as int,
- json['statusFlag'] as int,
- json['createTime'] as int,
- json['playerId'] as int,
- json['gameInfo'] != null ? GameInfo.fromJson(json['gameInfo']) : null,
- json['houseInfo'] != null ? HouseInfo.fromJson(json['houseInfo']) : null,
- json['playerInfo']!=null?PlayerInfo.fromJson(json['playerInfo']):null,
- json['bonus']??0);
- }
- // int id;
- // int gameId;//游戏ID
- // int houseId;//房间ID
- // int userId;//用户ID
- // int seasonId;//赛季ID
- // String content;//内容
- // String icon;//图标
- // in typeFlag;//0.普通1.比赛结果2.领取奖励
- // int statusFlag;//状态 0.未读1.已读
- // int createTime;//创建时间
- // GameInfo gameInfo;//游戏信息
- // HouseInfo houseInfo;//房间信息
- Map<String, dynamic> _$SystemNoticeToJson(SystemNotice instance) =>
- <String, dynamic>{
- 'id': instance.id,
- 'gameId': instance.gameId != null ? instance.gameId : 0,
- 'houseId': instance.houseId != null ? instance.houseId : 0,
- 'userId': instance.userId,
- 'seasonId': instance.seasonId != null ? instance.seasonId : 0,
- 'icon': instance.icon != null ? instance.icon : '',
- 'typeFlag': instance.typeFlag,
- 'content': instance.content,
- 'statusFlag': instance.statusFlag,
- 'createTime': instance.createTime,
- 'playerId': instance.playerId != null ? instance.playerId : 0,
- 'gameInfo': instance.gameInfo != null ? instance.gameInfo : Map(),
- 'HouseInfo': instance.houseInfo != null ? instance.houseInfo : Map(),
- 'playerInfo':instance.playerInfo,
- 'bonus':instance.bonus
- };
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