GLESUtils.h 1.2 KB

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  1. //
  2. // GLESUtils.h
  3. // Tutorial02
  4. //
  5. // Created by kesalin on 12-11-25.
  6. // Copyright (c) 2012年 Created by kesalin@gmail.com on. All rights reserved.
  7. //
  8. #import <Foundation/Foundation.h>
  9. #import <OpenGLES/ES2/gl.h>
  10. #import <OpenGLES/ES2/glext.h>
  11. @interface GLESUtils : NSObject
  12. +(GLuint)loadShader:(GLenum)type withString:(NSString *)shaderString;
  13. +(GLuint)loadShader:(GLenum)type withFilepath:(NSString *)shaderFilepath;
  14. +(GLuint)loadProgram:(NSString *)vertexShaderFilepath withFragmentShaderFilepath:(NSString *)fragmentShaderFilepath;
  15. + (const GLchar *)readFile:(NSString *)name;
  16. GLint glueCompileShader(GLenum target, GLsizei count, const GLchar **sources, GLuint *shader);
  17. GLint glueLinkProgram(GLuint program);
  18. GLint glueValidateProgram(GLuint program);
  19. GLint glueGetUniformLocation(GLuint program, const GLchar *name);
  20. GLint glueCreateProgram(const GLchar *vertSource, const GLchar *fragSource,
  21. GLsizei attribNameCt, const GLchar **attribNames,
  22. const GLint *attribLocations,
  23. GLsizei uniformNameCt, const GLchar **uniformNames,
  24. GLint *uniformLocations,
  25. GLuint *program);
  26. @end