config.swift 3.5 KB

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  1. //
  2. // config.swift
  3. // O2Platform
  4. //
  5. // Created by 刘振兴 on 16/6/14.
  6. // Copyright © 2016年 zoneland. All rights reserved.
  7. //
  8. import Foundation
  9. //是否连接到collect服务器 直连版本false 需要在Info.plist配置服务器信息
  10. let O2IsConnect2Collect = true
  11. //一些常量
  12. //bugly
  13. let BUGLY_ID = "0bc87f457b"
  14. //极光
  15. let JPUSH_APP_KEY = "9aca7cc20fe0cc987cd913ca"
  16. let JPUSH_channel = "Publish channel"
  17. //百度
  18. let BAIDU_MAP_KEY = "ONb5sPKBzluXBq3c8ZSQ5ULlWauwZeZ3"
  19. let SCREEN_WIDTH:CGFloat = UIScreen.main.bounds.width;
  20. let SCREEN_HEIGHT:CGFloat = UIScreen.main.bounds.height;
  21. //x, xs : 812 xr, xs max : 896
  22. let iPhoneX = (UIScreen.main.bounds.height == 812 || UIScreen.main.bounds.height == 896) ? true : false
  23. let safeAreaTopHeight:CGFloat = (iPhoneX ? 88 : 64)
  24. //顶部状态栏高度
  25. let IOS11_TOP_STATUSBAR_HEIGHT = iPhoneX ? 44 : 20
  26. //底部安全高度
  27. let IPHONEX_BOTTOM_SAFE_HEIGHT: CGFloat = 34.0
  28. //uiTabBar 高度
  29. let TAB_BAR_HEIGHT: CGFloat = iPhoneX ? (49 + 34) : 49
  30. func RGB(_ r:Float,g:Float,b:Float)->UIColor{
  31. return UIColor(red: CGFloat(r/255.0), green: CGFloat(g/255.0), blue:CGFloat(b/255.0), alpha: 1)
  32. }
  33. //返回字指定名称和大小的字体
  34. func ZFont(_ name:String,_ size:CGFloat) -> UIFont {
  35. return UIFont(name: name, size: size)!
  36. }
  37. //打印字体列表
  38. func printFonts() {
  39. let fontFamilyNames = UIFont.familyNames
  40. for familyName in fontFamilyNames {
  41. print("------------------------------")
  42. print("Font Family Name = [\(familyName)]")
  43. let names = UIFont.fontNames(forFamilyName: familyName)
  44. print("Font Names = [\(names)]")
  45. }
  46. }
  47. //设置页面字体
  48. let setting_item_textFont = UIFont(name: "PingFangTC-Regular", size: 14.0)
  49. let setting_value_textFont = UIFont(name: "PingFangSC-Light", size: 12.0)
  50. let setting_value_textColor = RGB(85, g: 85, b: 85)
  51. let setting_content_textFont = UIFont(name: "PingFangSC-Light", size: 12.0)
  52. let setting_content_textColor = RGB(155, g: 155, b: 155)
  53. let text_primary_color = UIColor(hex: "#333333")
  54. let text_normal_color = UIColor(hex: "#666666")
  55. //基本颜色
  56. var base_color: UIColor {
  57. get {
  58. return O2ThemeManager.color(for: "Base.base_color")!
  59. }
  60. }
  61. let base_blue_color = UIColor.init(hex: "#008be6")
  62. let base_gray_color = RGB(245.0, g: 245.0, b: 245.0)
  63. let base_gray_background_color = RGB(155.0,g:155.0,b:155.0)
  64. let toolbar_background_color = RGB(247,g:247,b:247)
  65. let toolbar_text_color = RGB(108,g: 108,b: 108)
  66. let toolbar_text_font = UIFont(name: "PingFangSC-Regular", size: 14.0)!
  67. let navbar_tint_color = UIColor.white
  68. var navbar_barTint_color: UIColor {
  69. get {
  70. return O2ThemeManager.color(for: "Base.base_color")!
  71. }
  72. }
  73. let navbar_item_font = toolbar_text_font
  74. //导航栏标题字体
  75. let navbar_text_font = UIFont(name: "PingFangSC-Regular", size: 15.0)!
  76. var PROJECTMODE = 0
  77. //随机字符串
  78. class RandomString {
  79. let characters = "1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
  80. /**
  81. 生成随机字符串,
  82. - parameter length: 生成的字符串的长度
  83. - returns: 随机生成的字符串
  84. */
  85. func getRandomStringOfLength(length: Int) -> String {
  86. var ranStr = ""
  87. for _ in 0..<length {
  88. let index = Int(arc4random_uniform(UInt32(characters.count)))
  89. ranStr.append(characters[characters.index(characters.startIndex, offsetBy: index)])
  90. }
  91. return ranStr
  92. }
  93. private init() {
  94. }
  95. static let sharedInstance = RandomString()
  96. }
  97. //显示进度指示