Browse Source

Merge branch 'dev-meta' of xiongzhu/raex_back into master

sunkean 3 years ago
parent
commit
6ad9c2fa70

+ 25 - 0
src/main/java/com/izouma/nineth/converter/MetaGameAwardConverter.java

@@ -0,0 +1,25 @@
+package com.izouma.nineth.converter;
+
+import com.alibaba.fastjson.JSON;
+import com.izouma.nineth.domain.MetaGameAward;
+import org.apache.commons.lang3.StringUtils;
+
+import javax.persistence.AttributeConverter;
+
+public class MetaGameAwardConverter implements AttributeConverter<MetaGameAward, String> {
+
+    @Override
+    public String convertToDatabaseColumn(MetaGameAward fileObject) {
+        if (fileObject != null)
+            return JSON.toJSONString(fileObject);
+        return null;
+    }
+
+    @Override
+    public MetaGameAward convertToEntityAttribute(String s) {
+        if (StringUtils.isNotEmpty(s)) {
+            return JSON.parseObject(s, MetaGameAward.class);
+        }
+        return null;
+    }
+}

+ 6 - 0
src/main/java/com/izouma/nineth/domain/MetaGameProcess.java

@@ -2,6 +2,7 @@ package com.izouma.nineth.domain;
 
 import com.alibaba.excel.annotation.ExcelProperty;
 import com.izouma.nineth.converter.CoordinateConverter;
+import com.izouma.nineth.converter.MetaGameAwardConverter;
 import com.izouma.nineth.converter.MetaZombieDTOListConverter;
 import com.izouma.nineth.dto.CoordinateDTO;
 import com.izouma.nineth.dto.MetaZombieDTO;
@@ -74,4 +75,9 @@ public class MetaGameProcess extends BaseEntity {
     @ExcelProperty("僵尸信息")
     private List<MetaZombieDTO> metaZombieDTOS;
 
+    @ApiModelProperty("玩家获取的奖励")
+    @ExcelProperty("玩家获取的奖励")
+    @Convert(converter = MetaGameAwardConverter.class)
+    private MetaGameAward metaGameAward;
+
 }

+ 11 - 0
src/main/java/com/izouma/nineth/service/MetaGameCopyService.java

@@ -10,6 +10,7 @@ import com.izouma.nineth.repo.MetaGameCopyRepo;
 import com.izouma.nineth.repo.MetaGameProcessRepo;
 import com.izouma.nineth.repo.MetaZombieRepo;
 import com.izouma.nineth.utils.JpaUtils;
+import com.izouma.nineth.utils.LotteryUtils;
 import lombok.AllArgsConstructor;
 import org.apache.commons.collections.CollectionUtils;
 import org.springframework.data.domain.Page;
@@ -57,6 +58,13 @@ public class MetaGameCopyService {
         if (Objects.isNull(metaGameProcess.getMetaGameCopyId())) {
             return MetaRestResult.returnError("Illegal parameter : metaGameCopyId can not be null");
         }
+        MetaGameCopy metaGameCopy = metaGameCopyRepo.findByIdAndDelAndPublish(metaGameProcess.getMetaGameCopyId(), false, true);
+        if (Objects.isNull(metaGameCopy)) {
+            return MetaRestResult.returnError("Illegal parameter : metaGameCopy can not be null");
+        }
+        if (CollectionUtils.isEmpty(metaGameCopy.getMetaGameAwards())) {
+            return MetaRestResult.returnError("Illegal parameter : metaGameAwards can not be null");
+        }
         if (Objects.isNull(metaGameProcess.getPlayerPos())) {
             return MetaRestResult.returnError("Illegal parameter : playerPos can not be null");
         }
@@ -90,6 +98,9 @@ public class MetaGameCopyService {
             }
         }
         metaGameProcess.setPoint(point);
+        if (metaGameProcess.isCompleted()) {
+            metaGameProcess.setMetaGameAward(LotteryUtils.lottery(metaGameCopy.getMetaGameAwards()));
+        }
         return MetaRestResult.returnSuccess(metaGameProcessRepo.save(metaGameProcess));
     }
 }

+ 6 - 5
src/main/java/com/izouma/nineth/service/MetaShowRoomAssetService.java

@@ -43,23 +43,24 @@ public class MetaShowRoomAssetService {
         return metaShowRoomAssetRepo.findAll(JpaUtils.toSpecification(pageQuery, MetaShowRoomAsset.class), JpaUtils.toPageRequest(pageQuery));
     }
 
-    public MetaRestResult<Boolean> putOn(MetaShowRoomAsset metaShowRoomAsset) {
+    public MetaRestResult<String> putOn(MetaShowRoomAsset metaShowRoomAsset) {
         MetaServiceResult result = checkParams(metaShowRoomAsset);
         if (!result.isSuccess()) {
-            return MetaRestResult.returnError(result.getMessage(), Boolean.FALSE);
+            return MetaRestResult.returnError(result.getMessage());
         }
         Asset asset = assetRepo.findById(metaShowRoomAsset.getAssetId()).orElse(null);
         if (Objects.isNull(asset)) {
-            return MetaRestResult.returnError("不存在该资产", Boolean.FALSE);
+            return MetaRestResult.returnError("不存在该资产");
         }
         if (!asset.getUserId().equals(metaShowRoomAsset.getUserId())) {
             return MetaRestResult.returnError("该资产不属于你");
         }
         if (Constants.META_INOPERABLE_STATUS.contains(asset.getStatus())) {
-            return MetaRestResult.returnError(String.format("该资产目前状态为[%S],不可上架。请刷新藏品室数据", asset.getStatus().getDescription()), Boolean.FALSE);
+            return MetaRestResult.returnError(String.format("该资产目前状态为[%S],不可上架。请刷新藏品室数据", asset.getStatus().getDescription()));
         }
         metaShowRoomAssetRepo.save(metaShowRoomAsset);
-        return MetaRestResult.returnSuccess("上架成功", Boolean.TRUE);
+        boolean whetherTest = sysConfigService.getBoolean(Constants.WHETHER_TEST);
+        return MetaRestResult.returnSuccess("上架成功", whetherTest ? URL_PREFIX_TEST.concat(String.valueOf(asset.getId())) : URL_PREFIX.concat(String.valueOf(asset.getId())));
     }
 
     public MetaRestResult<Boolean> putOff(Long assetId) {

+ 30 - 0
src/main/java/com/izouma/nineth/utils/LotteryUtils.java

@@ -0,0 +1,30 @@
+package com.izouma.nineth.utils;
+
+import com.google.common.util.concurrent.AtomicDouble;
+import com.izouma.nineth.domain.MetaGameAward;
+
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.List;
+
+public class LotteryUtils {
+    public static MetaGameAward lottery(List<MetaGameAward> metaGameAwards) {
+        int size = metaGameAwards.size();
+        AtomicDouble sumProbability = new AtomicDouble();
+        metaGameAwards.forEach(metaGameAward -> {
+            sumProbability.addAndGet(metaGameAward.getProbability());
+        });
+
+        List<Double> sortAwardProbabilityList = new ArrayList<>(size);
+        AtomicDouble tempSumProbability = new AtomicDouble();
+        metaGameAwards.forEach(metaGameAward -> {
+            tempSumProbability.addAndGet(metaGameAward.getProbability());
+            sortAwardProbabilityList.add(tempSumProbability.get() / sumProbability.get());
+        });
+        double randomDouble = Math.random();
+        sortAwardProbabilityList.add(randomDouble);
+        Collections.sort(sortAwardProbabilityList);
+        int lotteryIndex = sortAwardProbabilityList.indexOf(randomDouble);
+        return metaGameAwards.get(lotteryIndex);
+    }
+}

+ 1 - 1
src/main/java/com/izouma/nineth/utils/excel/ExcelUtils.java

@@ -27,7 +27,7 @@ public class ExcelUtils<T> {
                 .registerConverter(new CoordinateDTOConverter())
                 .registerConverter(new EntryModelTypeConverter())
                 .registerConverter(new GameCopyTypeConverter())
-                .registerConverter(new MetaGameAwardConverter())
+                .registerConverter(new MetaGameAwardExcelConverter())
                 .registerConverter(new MetaGameConverter())
                 .registerConverter(new MetaItemEnumConverter())
                 .registerConverter(new MetaRegionEnumConverter())

+ 1 - 1
src/main/java/com/izouma/nineth/utils/excel/MetaGameAwardConverter.java → src/main/java/com/izouma/nineth/utils/excel/MetaGameAwardExcelConverter.java

@@ -12,7 +12,7 @@ import org.apache.commons.lang3.StringUtils;
 import java.util.Objects;
 
 
-public class MetaGameAwardConverter implements Converter<MetaGameAward> {
+public class MetaGameAwardExcelConverter implements Converter<MetaGameAward> {
     @Override
     public Class supportJavaTypeKey() {
         return MetaGameAward.class;

+ 1 - 1
src/main/java/com/izouma/nineth/web/MetaShowRoomAssetController.java

@@ -47,7 +47,7 @@ public class MetaShowRoomAssetController extends BaseController {
     }
 
     @PostMapping("/putOn")
-    public MetaRestResult<Boolean> putOn(@RequestBody MetaShowRoomAsset metaShowRoomAsset) {
+    public MetaRestResult<String> putOn(@RequestBody MetaShowRoomAsset metaShowRoomAsset) {
         return metaShowRoomAssetService.putOn(metaShowRoomAsset);
     }
 

+ 158 - 142
src/main/vue/src/views/MetaGameProcessList.vue

@@ -1,179 +1,195 @@
 <template>
-	<div class="list-view">
-		<page-title>
-			<el-button
-				@click="download"
-				icon="el-icon-upload2"
-				:loading="downloading"
-				:disabled="fetchingData"
-				class="filter-item"
-			>
-				导出
-			</el-button>
-		</page-title>
-		<div class="filters-container">
-			<el-input
-				placeholder="搜索..."
-				v-model="search"
-				clearable
-				class="filter-item search"
-				@keyup.enter.native="getData"
-			>
-				<el-button @click="getData" slot="append" icon="el-icon-search"> </el-button>
-			</el-input>
-		</div>
-		<el-table
-			:data="tableData"
-			row-key="id"
-			ref="table"
-			header-row-class-name="table-header-row"
-			header-cell-class-name="table-header-cell"
-			row-class-name="table-row"
-			cell-class-name="table-cell"
-			:height="tableHeight"
-			v-loading="fetchingData"
-		>
-			<el-table-column v-if="multipleMode" align="center" type="selection" width="50"> </el-table-column>
-			<el-table-column prop="id" align="center" label="ID" width="100"> </el-table-column>
+    <div class="list-view">
+        <page-title>
+            <el-button
+                @click="download"
+                icon="el-icon-upload2"
+                :loading="downloading"
+                :disabled="fetchingData"
+                class="filter-item"
+            >
+                导出
+            </el-button>
+        </page-title>
+        <div class="filters-container">
+            <el-input
+                placeholder="搜索..."
+                v-model="search"
+                clearable
+                class="filter-item search"
+                @keyup.enter.native="getData"
+            >
+                <el-button @click="getData" slot="append" icon="el-icon-search"> </el-button>
+            </el-input>
+        </div>
+        <el-table
+            :data="tableData"
+            row-key="id"
+            ref="table"
+            header-row-class-name="table-header-row"
+            header-cell-class-name="table-header-cell"
+            row-class-name="table-row"
+            cell-class-name="table-cell"
+            :height="tableHeight"
+            v-loading="fetchingData"
+        >
+            <el-table-column v-if="multipleMode" align="center" type="selection" width="50"> </el-table-column>
+            <el-table-column prop="id" align="center" label="ID" width="100"> </el-table-column>
             <el-table-column prop="userId" align="center" label="玩家id"> </el-table-column>
-			<el-table-column prop="metaGameCopyId" align="center" label="游戏副本id"> </el-table-column>
+            <el-table-column prop="metaGameCopyId" align="center" label="游戏副本id"> </el-table-column>
             <el-table-column prop="model" align="center" label="关卡"> </el-table-column>
             <el-table-column prop="playerPos" align="center" label="玩家坐标">
                 <template slot-scope="{ row }">
-					{{ 'x=' + row.playerPos.x + ' , ' + 'y=' + row.playerPos.y + ' , ' + 'z=' + row.playerPos.z }} 
-				</template>
+                    {{ 'x=' + row.playerPos.x + ' , ' + 'y=' + row.playerPos.y + ' , ' + 'z=' + row.playerPos.z }}
+                </template>
             </el-table-column>
             <el-table-column prop="point" align="center" label="当前积分"> </el-table-column>
-			<el-table-column prop="bulletCount" align="center" label="剩余子弹数"> </el-table-column>
-			<el-table-column prop="timeLeft" align="center" label="剩余时间(秒)"> </el-table-column>
+            <el-table-column prop="bulletCount" align="center" label="剩余子弹数"> </el-table-column>
+            <el-table-column prop="timeLeft" align="center" label="剩余时间(秒)"> </el-table-column>
             <el-table-column prop="remainingHP" align="center" label="玩家剩余血量"> </el-table-column>
             <el-table-column prop="hurt" align="center" label="是否收到伤害">
-				<template slot-scope="{ row }">
-					<el-tag :type="row.hurt ? '' : 'info'"> {{ row.hurt }} </el-tag>
-				</template>
-			</el-table-column>
+                <template slot-scope="{ row }">
+                    <el-tag :type="row.hurt ? '' : 'info'"> {{ row.hurt }} </el-tag>
+                </template>
+            </el-table-column>
             <el-table-column prop="disconnected" align="center" label="是否断线">
-				<template slot-scope="{ row }">
-					<el-tag :type="row.disconnected ? '' : 'info'"> {{ row.disconnected }} </el-tag>
-				</template>
-			</el-table-column>
+                <template slot-scope="{ row }">
+                    <el-tag :type="row.disconnected ? '' : 'info'"> {{ row.disconnected }} </el-tag>
+                </template>
+            </el-table-column>
             <el-table-column prop="completed" align="center" label="是否完成">
-				<template slot-scope="{ row }">
-					<el-tag :type="row.completed ? '' : 'info'"> {{ row.completed }} </el-tag>
-				</template>
-			</el-table-column>					
-			<el-table-column label="操作" align="center" fixed="right" width="150">
-				<template slot-scope="{ row }">
-					<el-button @click="zombie(row)" type="primary" size="mini" plain> 查看僵尸信息 </el-button>
-				</template>
-			</el-table-column>
-		</el-table>
-		<div class="pagination-wrapper">
-			<el-pagination
-				background
-				@size-change="onSizeChange"
-				@current-change="onCurrentChange"
-				:current-page="page"
-				:page-sizes="[10, 20, 30, 40, 50]"
-				:page-size="pageSize"
-				layout="total, sizes, prev, pager, next, jumper"
-				:total="totalElements"
-			>
-			</el-pagination>
-		</div>
+                <template slot-scope="{ row }">
+                    <el-tag :type="row.completed ? '' : 'info'"> {{ row.completed }} </el-tag>
+                </template>
+            </el-table-column>
+            <el-table-column prop="metaGameAward" align="center" label="获得奖励">
+                <template slot-scope="{ row }">
+                    <template v-if="row.metaGameAward && row.metaGameAward.awardType === 'NFT'">
+                        <el-image
+                            style="width: 30px; height: 30px"
+                            :src="row.metaGameAward.config"
+                            fit="cover"
+                            :preview-src-list="[row.pic]"
+                        >
+                        </el-image>
+                    </template>
+                    <template v-if="row.metaGameAward && row.metaGameAward.awardType === 'GOLD'">
+                        {{ '金币:' + row.metaGameAward.config }}
+                    </template>
+                </template>
+            </el-table-column>
+            <el-table-column label="操作" align="center" fixed="right" width="150">
+                <template slot-scope="{ row }">
+                    <el-button @click="zombie(row)" type="primary" size="mini" plain> 查看僵尸信息 </el-button>
+                </template>
+            </el-table-column>
+        </el-table>
+        <div class="pagination-wrapper">
+            <el-pagination
+                background
+                @size-change="onSizeChange"
+                @current-change="onCurrentChange"
+                :current-page="page"
+                :page-sizes="[10, 20, 30, 40, 50]"
+                :page-size="pageSize"
+                layout="total, sizes, prev, pager, next, jumper"
+                :total="totalElements"
+            >
+            </el-pagination>
+        </div>
         <el-dialog :visible.sync="showZombieDialog" title="僵尸信息" width="1000px">
             <el-table :data="zombieList" height="calc(100vh - 500px)">
-                <el-table-column prop="id" align="center" label="id" width="100"></el-table-column>
-                <el-table-column prop="metaZombieId" align="center" label="僵尸配置id"></el-table-column>
-                <el-table-column prop="createIndex" align="center" label="生成点id"></el-table-column>
-                <el-table-column prop="type" align="center" label="类型" :formatter="typeFormatter"></el-table-column>
-                <el-table-column prop="hp" align="center" label="剩余血量"></el-table-column>
+                <el-table-column prop="id" align="center" label="id" width="100"> </el-table-column>
+                <el-table-column prop="metaZombieId" align="center" label="僵尸配置id"> </el-table-column>
+                <el-table-column prop="createIndex" align="center" label="生成点id"> </el-table-column>
+                <el-table-column prop="type" align="center" label="类型" :formatter="typeFormatter"> </el-table-column>
+                <el-table-column prop="hp" align="center" label="剩余血量"> </el-table-column>
                 <el-table-column prop="killed" align="center" label="是否击杀">
                     <template slot-scope="{ row }">
-					<el-tag :type="row.killed ? '' : 'info'"> {{ row.killed }} </el-tag>
-				</template>
+                        <el-tag :type="row.killed ? '' : 'info'"> {{ row.killed }} </el-tag>
+                    </template>
                 </el-table-column>
                 <el-table-column prop="pos" align="center" label="坐标">
                     <template slot-scope="{ row }">
-					{{ 'x=' + row.pos.x + ' , ' + 'y=' + row.pos.y + ' , ' + 'z=' + row.pos.z }} 
-				</template>
+                        {{ 'x=' + row.pos.x + ' , ' + 'y=' + row.pos.y + ' , ' + 'z=' + row.pos.z }}
+                    </template>
                 </el-table-column>
             </el-table>
         </el-dialog>
-	</div>
+    </div>
 </template>
 <script>
 import { mapState } from 'vuex';
 import pageableTable from '@/mixins/pageableTable';
 
 export default {
-	name: 'MetaGameProcessList',
-	mixins: [pageableTable],
-	data() {
-		return {
+    name: 'MetaGameProcessList',
+    mixins: [pageableTable],
+    data() {
+        return {
             typeOptions: [
-				{ label: '普通僵尸', value: 'COMMON' },
+                { label: '普通僵尸', value: 'COMMON' },
                 { label: '特殊僵尸', value: 'SPECIAL' }
-			],
+            ],
             zombieList: [],
             showZombieDialog: false,
-			multipleMode: false,
-			search: '',
-			url: '/metaGameProcess/all',
-			downloading: false
-		};
-	},
-	computed: {
-		selection() {
-			return this.$refs.table.selection.map(i => i.id);
-		}
-	},
-	methods: {
+            multipleMode: false,
+            search: '',
+            url: '/metaGameProcess/all',
+            downloading: false
+        };
+    },
+    computed: {
+        selection() {
+            return this.$refs.table.selection.map(i => i.id);
+        }
+    },
+    methods: {
         typeFormatter(row, column, cellValue, index) {
-			let selectedOption = this.typeOptions.find(i => i.value === cellValue);
-			if (selectedOption) {
-				return selectedOption.label;
-			}
-			return '';
-		},
-		beforeGetData() {
-			return { search: this.search, query: { del: false } };
-		},
-		toggleMultipleMode(multipleMode) {
-			this.multipleMode = multipleMode;
-			if (!multipleMode) {
-				this.$refs.table.clearSelection();
-			}
-		},
-		zombie(row) {
+            let selectedOption = this.typeOptions.find(i => i.value === cellValue);
+            if (selectedOption) {
+                return selectedOption.label;
+            }
+            return '';
+        },
+        beforeGetData() {
+            return { search: this.search, query: { del: false } };
+        },
+        toggleMultipleMode(multipleMode) {
+            this.multipleMode = multipleMode;
+            if (!multipleMode) {
+                this.$refs.table.clearSelection();
+            }
+        },
+        zombie(row) {
             this.zombieList = row.metaZombieDTOS;
             this.showZombieDialog = true;
-		},
-		download() {
-			this.downloading = true;
-			this.$axios
-				.get('/metaGameProcess/excel', {
-					responseType: 'blob',
-					params: { size: 10000 ,query: { del: false }},
-				})
-				.then(res => {
-					console.log(res);
-					this.downloading = false;
-					const downloadUrl = window.URL.createObjectURL(new Blob([res.data]));
-					const link = document.createElement('a');
-					link.href = downloadUrl;
-					link.setAttribute('download', res.headers['content-disposition'].split('filename=')[1]);
-					document.body.appendChild(link);
-					link.click();
-					link.remove();
-				})
-				.catch(e => {
-					console.log(e);
-					this.downloading = false;
-					this.$message.error(e.error);
-				});
-		}
-	}
+        },
+        download() {
+            this.downloading = true;
+            this.$axios
+                .get('/metaGameProcess/excel', {
+                    responseType: 'blob',
+                    params: { size: 10000, query: { del: false } }
+                })
+                .then(res => {
+                    console.log(res);
+                    this.downloading = false;
+                    const downloadUrl = window.URL.createObjectURL(new Blob([res.data]));
+                    const link = document.createElement('a');
+                    link.href = downloadUrl;
+                    link.setAttribute('download', res.headers['content-disposition'].split('filename=')[1]);
+                    document.body.appendChild(link);
+                    link.click();
+                    link.remove();
+                })
+                .catch(e => {
+                    console.log(e);
+                    this.downloading = false;
+                    this.$message.error(e.error);
+                });
+        }
+    }
 };
 </script>
 <style lang="less" scoped>