ScreenCoordsRadar.as 2.0 KB

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  1. package {
  2. import flash.geom.Point;
  3. public class ScreenCoordsRadar extends ScreenCoordsBase
  4. {
  5. private var TO_RADIANS:Number = Math.PI / 180;
  6. private var range:Range;
  7. private var angles:Number;
  8. private var angle:Number;
  9. private var radius:Number;
  10. public function ScreenCoordsRadar( top:Number, left:Number, right:Number, bottom:Number ) {
  11. super(top, left, right, bottom);
  12. //
  13. // if the radar chart has labels this is going to
  14. // get updated so they fit onto the screen
  15. //
  16. this.radius = ( Math.min( this.width, this.height ) / 2.0 );
  17. }
  18. // axis range, from center to outer edge
  19. public function set_range( r:Range ): void {
  20. this.range = r;
  21. }
  22. public function get_max():Number {
  23. return this.range.max;
  24. }
  25. // how many axis/spokes
  26. public function set_angles( a:Number ):void {
  27. this.angles = a;
  28. this.angle = 360 / a;
  29. }
  30. public function get_angles():Number {
  31. return this.angles;
  32. }
  33. public function get_radius():Number {
  34. return this.radius;
  35. }
  36. public function reduce_radius():void {
  37. this.radius--;
  38. }
  39. public function get_pos( angle:Number, radius:Number ): flash.geom.Point {
  40. // flash assumes 0 degrees is horizontal to the right
  41. var a:Number = (angle - 90) * TO_RADIANS;
  42. var r:Number = this.get_radius() * radius;
  43. var p:flash.geom.Point = new flash.geom.Point(
  44. r * Math.cos(a),
  45. r * Math.sin(a) );
  46. return p;
  47. }
  48. public override function get_get_x_from_pos_and_y_from_val( index:Number, y:Number, right_axis:Boolean = false ):flash.geom.Point {
  49. // rotate
  50. var p:flash.geom.Point = this.get_pos( this.angle*index, y / this.range.count() );
  51. // translate
  52. p.x += this.get_center_x();
  53. p.y += this.get_center_y();
  54. return p;
  55. }
  56. public override function get_y_from_val( y:Number, right_axis:Boolean = false ):Number {
  57. // rotate
  58. var p:flash.geom.Point = this.get_pos( 0, y / this.range.count() );
  59. // translate
  60. p.y += this.get_center_y();
  61. return p.y;
  62. }
  63. }
  64. }