processCtr.ts 3.9 KB

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  1. import { _decorator, Component, Game, Node } from "cc"
  2. import { GameCtr } from "../gameCtr"
  3. const { ccclass, property } = _decorator
  4. @ccclass("processCtr")
  5. export class processCtr extends Component {
  6. //消息队列
  7. public messageQueue = []
  8. public isProcessing = false
  9. private gameCtr: GameCtr = null;
  10. start() {
  11. }
  12. update(deltaTime: number) {
  13. }
  14. public init(gameCtr: GameCtr) {
  15. this.gameCtr = gameCtr;
  16. }
  17. processNextMessage = function () {
  18. if (this.isProcessing || this.messageQueue.length === 0) {
  19. return; // If a message is currently being processed or there's no message in the queue, exit
  20. }
  21. const data = this.messageQueue.shift(); // Dequeue the next message
  22. this.isProcessing = true;
  23. console.log("processDoing 处理消息:" + data.type + " 消息队列剩余:" + this.messageQueue.length)
  24. switch (data.type) {
  25. case "plot":
  26. this.handlePlotMessage(data)
  27. break
  28. case "options":
  29. this.handleOptionsMessage(data)
  30. break
  31. case "votes":
  32. this.handleVotesMessage(data)
  33. break
  34. case "voteResult":
  35. this.handleVoteResultMessage(data)
  36. break
  37. case "state":
  38. this.handleStateMessage(data)
  39. break
  40. case "timeChange":
  41. this.handleTimeMessage(data)
  42. break
  43. case "newCharactor":
  44. this.handleNewPalyerMessage(data)
  45. break
  46. case "death":
  47. this.handleDeathMessage(data)
  48. break
  49. case "reset":
  50. this.handleResetMessage(data)
  51. break
  52. default:
  53. console.warn("Unknown message type:", data.type)
  54. this.doneProcessing(); // Ensure processing flag is reset even for unknown types
  55. }
  56. };
  57. doneProcessing = () => {
  58. this.isProcessing = false;
  59. this.processNextMessage(); // Check if there are more messages to process after current one is done
  60. };
  61. private handlePlotMessage(data: any) {
  62. console.log("Received plot message:", data)
  63. // 在这里处理 "展示剧情" 类型的消息
  64. this.gameCtr.handleStoryPannelMove(data);
  65. }
  66. private handleOptionsMessage(data: any) {
  67. console.log("Received options message:", data)
  68. // 在这里处理 "options" 类型的消息
  69. this.gameCtr.handleOptions(data);
  70. }
  71. private handleVoteResultMessage(data: any) {
  72. console.log("Received VoteResult message:", data)
  73. // 在这里处理 "VoteResult" 类型的消息
  74. this.gameCtr.handleVoteResul(data);
  75. }
  76. private handleVotesMessage(data: any) {
  77. console.log("Received votes message:", data)
  78. this.gameCtr.handleVotes(data);
  79. }
  80. private handleStateMessage(data: any) {
  81. console.log("Received State message:", data)
  82. // 在这里处理 "State" 类型的消息.
  83. this.gameCtr.handleStateResul(data);
  84. }
  85. private handleTimeMessage(data: any) {
  86. console.log("Received timeChange message:", data)
  87. // 在这里处理 "time change" 类型的消息.
  88. this.gameCtr.updateDateByWS(data);
  89. }
  90. private handleNewPalyerMessage(data: any) {
  91. console.log("Received newPlayer message:", data)
  92. // 在这里处理 "time change" 类型的消息.
  93. this.gameCtr.handleNewPlayer(data);
  94. }
  95. private handleResetMessage(data: any) {
  96. console.log("Received reset message:", data)
  97. // 在这里处理 "reset" 类型的消息.
  98. this.gameCtr.handleReset(data);
  99. }
  100. private handleDeathMessage(data: any) {
  101. console.log("Received death message:", data)
  102. // 在这里处理 "death" 类型的消息.
  103. this.gameCtr.handleDeath(data);
  104. }
  105. }