// This file is part of Desktop App Toolkit, // a set of libraries for developing nice desktop applications. // // For license and copyright information please follow this link: // https://github.com/desktop-app/legal/blob/master/LEGAL // #include "ui/toast/toast.h" #include "ui/toast/toast_manager.h" #include "ui/toast/toast_widget.h" #include "styles/style_widgets.h" namespace Ui { namespace Toast { namespace { QPointer DefaultParent; } // namespace Instance::Instance( not_null widgetParent, Config &&config, const Private &) : _st(config.st) , _hideAt(config.infinite ? 0 : (crl::now() + (config.duration ? config.duration : kDefaultDuration))) , _sliding(config.attach != RectPart::None) , _widget( std::make_unique( widgetParent, std::move(config))) { _shownAnimation.start( [=] { shownAnimationCallback(); }, 0., 1., _sliding ? _st->durationSlide : _st->durationFadeIn); } void SetDefaultParent(not_null parent) { DefaultParent = parent; } base::weak_ptr Show( not_null parent, Config &&config) { const auto manager = internal::Manager::instance(parent); return manager->addToast(std::make_unique( parent, std::move(config), Instance::Private())); } base::weak_ptr Show(Config &&config) { if (const auto parent = DefaultParent.data()) { return Show(parent, std::move(config)); } return nullptr; } base::weak_ptr Show( not_null parent, const QString &text) { return Show(parent, { .text = { text }, .st = &st::defaultToast }); } base::weak_ptr Show(const QString &text) { return Show({ .text = { text }, .st = &st::defaultToast }); } void Instance::shownAnimationCallback() { _widget->setShownLevel(_shownAnimation.value(_hiding ? 0. : 1.)); if (!_shownAnimation.animating()) { if (_hiding) { hide(); } } } void Instance::hideAnimated() { _hiding = true; _shownAnimation.start( [=] { shownAnimationCallback(); }, 1., 0., _sliding ? _st->durationSlide : _st->durationFadeOut); } void Instance::hide() { _widget->hide(); _widget->deleteLater(); } not_null Instance::widget() const { return _widget.get(); } } // namespace Toast } // namespace Ui