| 123456789101112131415161718192021222324252627282930313233343536 |
- // This file is part of Desktop App Toolkit,
- // a set of libraries for developing nice desktop applications.
- //
- // For license and copyright information please follow this link:
- // https://github.com/desktop-app/legal/blob/master/LEGAL
- //
- #include "ui/gl/gl_math.h"
- namespace Ui::GL {
- QVector4D Uniform(const QRect &rect, float factor) {
- return QVector4D(
- rect.x() * factor,
- rect.y() * factor,
- rect.width() * factor,
- rect.height() * factor);
- }
- QVector4D Uniform(const Rect &rect) {
- return QVector4D(rect.x(), rect.y(), rect.width(), rect.height());
- }
- QSizeF Uniform(QSize size) {
- return size;
- }
- Rect TransformRect(const Rect &raster, QSize viewport, float factor) {
- return {
- raster.left() * factor,
- float(viewport.height() - raster.bottom()) * factor,
- raster.width() * factor,
- raster.height() * factor,
- };
- }
- } // namespace Ui::GL
|