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- /*
- This file is part of Telegram Desktop,
- the official desktop application for the Telegram messaging service.
- For license and copyright information please follow this link:
- https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
- */
- #include "calls/calls_video_incoming.h"
- #include "ui/gl/gl_surface.h"
- #include "ui/gl/gl_shader.h"
- #include "ui/gl/gl_image.h"
- #include "ui/gl/gl_primitives.h"
- #include "ui/painter.h"
- #include "media/view/media_view_pip.h"
- #include "webrtc/webrtc_video_track.h"
- #include "styles/style_calls.h"
- #include <QOpenGLShader>
- #include <QOpenGLBuffer>
- namespace Calls {
- namespace {
- constexpr auto kBottomShadowAlphaMax = 74;
- using namespace Ui::GL;
- [[nodiscard]] ShaderPart FragmentBottomShadow() {
- return {
- .header = R"(
- uniform vec3 shadow; // fullHeight, shadowTop, maxOpacity
- )",
- .body = R"(
- float shadowCoord = shadow.y - gl_FragCoord.y;
- float shadowValue = clamp(shadowCoord / shadow.x, 0., 1.);
- float shadowShown = shadowValue * shadow.z;
- result = vec4(min(result.rgb, vec3(1.)) * (1. - shadowShown), result.a);
- )",
- };
- }
- } // namespace
- class Panel::Incoming::RendererGL final : public Ui::GL::Renderer {
- public:
- explicit RendererGL(not_null<Incoming*> owner);
- void init(
- not_null<QOpenGLWidget*> widget,
- QOpenGLFunctions &f) override;
- void deinit(
- not_null<QOpenGLWidget*> widget,
- QOpenGLFunctions *f) override;
- void paint(
- not_null<QOpenGLWidget*> widget,
- QOpenGLFunctions &f) override;
- private:
- void uploadTexture(
- QOpenGLFunctions &f,
- GLint internalformat,
- GLint format,
- QSize size,
- QSize hasSize,
- int stride,
- const void *data) const;
- void validateShadowImage();
- const not_null<Incoming*> _owner;
- QSize _viewport;
- float _factor = 1.;
- int _ifactor = 1;
- QVector2D _uniformViewport;
- std::optional<QOpenGLBuffer> _contentBuffer;
- std::optional<QOpenGLShaderProgram> _argb32Program;
- QOpenGLShader *_texturedVertexShader = nullptr;
- std::optional<QOpenGLShaderProgram> _yuv420Program;
- std::optional<QOpenGLShaderProgram> _imageProgram;
- Ui::GL::Textures<4> _textures;
- QSize _rgbaSize;
- QSize _lumaSize;
- QSize _chromaSize;
- int _trackFrameIndex = 0;
- Ui::GL::Image _controlsShadowImage;
- QRect _controlsShadowLeft;
- QRect _controlsShadowRight;
- rpl::lifetime _lifetime;
- };
- class Panel::Incoming::RendererSW final : public Ui::GL::Renderer {
- public:
- explicit RendererSW(not_null<Incoming*> owner);
- void paintFallback(
- Painter &&p,
- const QRegion &clip,
- Ui::GL::Backend backend) override;
- private:
- void initBottomShadow();
- void fillTopShadow(QPainter &p);
- void fillBottomShadow(QPainter &p);
- const not_null<Incoming*> _owner;
- QImage _bottomShadow;
- };
- Panel::Incoming::RendererGL::RendererGL(not_null<Incoming*> owner)
- : _owner(owner) {
- style::PaletteChanged(
- ) | rpl::start_with_next([=] {
- _controlsShadowImage.invalidate();
- }, _lifetime);
- }
- void Panel::Incoming::RendererGL::init(
- not_null<QOpenGLWidget*> widget,
- QOpenGLFunctions &f) {
- constexpr auto kQuads = 2;
- constexpr auto kQuadVertices = kQuads * 4;
- constexpr auto kQuadValues = kQuadVertices * 4;
- _contentBuffer.emplace();
- _contentBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
- _contentBuffer->create();
- _contentBuffer->bind();
- _contentBuffer->allocate(kQuadValues * sizeof(GLfloat));
- _textures.ensureCreated(f);
- _imageProgram.emplace();
- _texturedVertexShader = LinkProgram(
- &*_imageProgram,
- VertexShader({
- VertexViewportTransform(),
- VertexPassTextureCoord(),
- }),
- FragmentShader({
- FragmentSampleARGB32Texture(),
- })).vertex;
- _argb32Program.emplace();
- LinkProgram(
- &*_argb32Program,
- _texturedVertexShader,
- FragmentShader({
- FragmentSampleARGB32Texture(),
- FragmentBottomShadow(),
- }));
- _yuv420Program.emplace();
- LinkProgram(
- &*_yuv420Program,
- _texturedVertexShader,
- FragmentShader({
- FragmentSampleYUV420Texture(),
- FragmentBottomShadow(),
- }));
- }
- void Panel::Incoming::RendererGL::deinit(
- not_null<QOpenGLWidget*> widget,
- QOpenGLFunctions *f) {
- _textures.destroy(f);
- _imageProgram = std::nullopt;
- _texturedVertexShader = nullptr;
- _argb32Program = std::nullopt;
- _yuv420Program = std::nullopt;
- _contentBuffer = std::nullopt;
- }
- void Panel::Incoming::RendererGL::paint(
- not_null<QOpenGLWidget*> widget,
- QOpenGLFunctions &f) {
- const auto markGuard = gsl::finally([&] {
- _owner->_track->markFrameShown();
- });
- const auto data = _owner->_track->frameWithInfo(false);
- if (data.format == Webrtc::FrameFormat::None) {
- return;
- }
- const auto factor = widget->devicePixelRatioF();
- if (_factor != factor) {
- _factor = factor;
- _ifactor = int(std::ceil(_factor));
- _controlsShadowImage.invalidate();
- }
- _viewport = widget->size();
- _uniformViewport = QVector2D(
- _viewport.width() * _factor,
- _viewport.height() * _factor);
- const auto rgbaFrame = (data.format == Webrtc::FrameFormat::ARGB32);
- const auto upload = (_trackFrameIndex != data.index);
- _trackFrameIndex = data.index;
- auto &program = rgbaFrame ? _argb32Program : _yuv420Program;
- program->bind();
- if (rgbaFrame) {
- Assert(!data.original.isNull());
- f.glActiveTexture(GL_TEXTURE0);
- _textures.bind(f, 0);
- if (upload) {
- uploadTexture(
- f,
- Ui::GL::kFormatRGBA,
- Ui::GL::kFormatRGBA,
- data.original.size(),
- _rgbaSize,
- data.original.bytesPerLine() / 4,
- data.original.constBits());
- _rgbaSize = data.original.size();
- }
- program->setUniformValue("s_texture", GLint(0));
- } else {
- Assert(data.format == Webrtc::FrameFormat::YUV420);
- Assert(!data.yuv420->size.isEmpty());
- const auto yuv = data.yuv420;
- f.glActiveTexture(GL_TEXTURE0);
- _textures.bind(f, 1);
- if (upload) {
- f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- uploadTexture(
- f,
- GL_ALPHA,
- GL_ALPHA,
- yuv->size,
- _lumaSize,
- yuv->y.stride,
- yuv->y.data);
- _lumaSize = yuv->size;
- }
- f.glActiveTexture(GL_TEXTURE1);
- _textures.bind(f, 2);
- if (upload) {
- uploadTexture(
- f,
- GL_ALPHA,
- GL_ALPHA,
- yuv->chromaSize,
- _chromaSize,
- yuv->u.stride,
- yuv->u.data);
- }
- f.glActiveTexture(GL_TEXTURE2);
- _textures.bind(f, 3);
- if (upload) {
- uploadTexture(
- f,
- GL_ALPHA,
- GL_ALPHA,
- yuv->chromaSize,
- _chromaSize,
- yuv->v.stride,
- yuv->v.data);
- _chromaSize = yuv->chromaSize;
- f.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- }
- program->setUniformValue("y_texture", GLint(0));
- program->setUniformValue("u_texture", GLint(1));
- program->setUniformValue("v_texture", GLint(2));
- }
- const auto rect = TransformRect(
- widget->rect(),
- _viewport,
- _factor);
- std::array<std::array<GLfloat, 2>, 4> texcoords = { {
- { { 0.f, 1.f } },
- { { 1.f, 1.f } },
- { { 1.f, 0.f } },
- { { 0.f, 0.f } },
- } };
- if (const auto shift = (data.rotation / 90); shift != 0) {
- std::rotate(
- begin(texcoords),
- begin(texcoords) + shift,
- end(texcoords));
- }
- const auto width = widget->parentWidget()->width();
- const auto left = (_owner->_topControlsAlignment == style::al_left);
- validateShadowImage();
- const auto position = left
- ? QPoint()
- : QPoint(width - st::callTitleShadowRight.width(), 0);
- const auto translated = position - widget->pos();
- const auto shadowArea = QRect(translated, st::callTitleShadowLeft.size());
- const auto shadow = _controlsShadowImage.texturedRect(
- shadowArea,
- (left ? _controlsShadowLeft : _controlsShadowRight),
- widget->rect());
- const auto shadowRect = TransformRect(
- shadow.geometry,
- _viewport,
- _factor);
- const GLfloat coords[] = {
- rect.left(), rect.top(),
- texcoords[0][0], texcoords[0][1],
- rect.right(), rect.top(),
- texcoords[1][0], texcoords[1][1],
- rect.right(), rect.bottom(),
- texcoords[2][0], texcoords[2][1],
- rect.left(), rect.bottom(),
- texcoords[3][0], texcoords[3][1],
- shadowRect.left(), shadowRect.top(),
- shadow.texture.left(), shadow.texture.bottom(),
- shadowRect.right(), shadowRect.top(),
- shadow.texture.right(), shadow.texture.bottom(),
- shadowRect.right(), shadowRect.bottom(),
- shadow.texture.right(), shadow.texture.top(),
- shadowRect.left(), shadowRect.bottom(),
- shadow.texture.left(), shadow.texture.top(),
- };
- _contentBuffer->bind();
- _contentBuffer->write(0, coords, sizeof(coords));
- const auto bottomShadowArea = QRect(
- 0,
- widget->parentWidget()->height() - st::callBottomShadowSize,
- widget->parentWidget()->width(),
- st::callBottomShadowSize);
- const auto bottomShadowFill = bottomShadowArea.intersected(
- widget->geometry()).translated(-widget->pos());
- const auto shadowHeight = bottomShadowFill.height();
- const auto shadowAlpha = (shadowHeight * kBottomShadowAlphaMax)
- / (st::callBottomShadowSize * 255.);
- program->setUniformValue("viewport", _uniformViewport);
- program->setUniformValue("shadow", QVector3D(
- shadowHeight * _factor,
- TransformRect(bottomShadowFill, _viewport, _factor).bottom(),
- shadowAlpha));
- FillTexturedRectangle(f, &*program);
- #ifndef Q_OS_MAC
- if (!shadowRect.empty()) {
- f.glEnable(GL_BLEND);
- f.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- const auto guard = gsl::finally([&] {
- f.glDisable(GL_BLEND);
- });
- _imageProgram->bind();
- _imageProgram->setUniformValue("viewport", _uniformViewport);
- _imageProgram->setUniformValue("s_texture", GLint(0));
- f.glActiveTexture(GL_TEXTURE0);
- _controlsShadowImage.bind(f);
- FillTexturedRectangle(f, &*_imageProgram, 4);
- }
- #endif // Q_OS_MAC
- }
- void Panel::Incoming::RendererGL::validateShadowImage() {
- if (_controlsShadowImage) {
- return;
- }
- const auto size = st::callTitleShadowLeft.size();
- const auto full = QSize(size.width(), 2 * size.height()) * _ifactor;
- auto image = QImage(full, QImage::Format_ARGB32_Premultiplied);
- image.setDevicePixelRatio(_ifactor);
- image.fill(Qt::transparent);
- {
- auto p = QPainter(&image);
- st::callTitleShadowLeft.paint(p, 0, 0, size.width());
- _controlsShadowLeft = QRect(0, 0, full.width(), full.height() / 2);
- st::callTitleShadowRight.paint(p, 0, size.height(), size.width());
- _controlsShadowRight = QRect(
- 0,
- full.height() / 2,
- full.width(),
- full.height() / 2);
- }
- _controlsShadowImage.setImage(std::move(image));
- }
- void Panel::Incoming::RendererGL::uploadTexture(
- QOpenGLFunctions &f,
- GLint internalformat,
- GLint format,
- QSize size,
- QSize hasSize,
- int stride,
- const void *data) const {
- f.glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
- if (hasSize != size) {
- f.glTexImage2D(
- GL_TEXTURE_2D,
- 0,
- internalformat,
- size.width(),
- size.height(),
- 0,
- format,
- GL_UNSIGNED_BYTE,
- data);
- } else {
- f.glTexSubImage2D(
- GL_TEXTURE_2D,
- 0,
- 0,
- 0,
- size.width(),
- size.height(),
- format,
- GL_UNSIGNED_BYTE,
- data);
- }
- f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- }
- Panel::Incoming::RendererSW::RendererSW(not_null<Incoming*> owner)
- : _owner(owner) {
- initBottomShadow();
- }
- void Panel::Incoming::RendererSW::paintFallback(
- Painter &&p,
- const QRegion &clip,
- Ui::GL::Backend backend) {
- const auto markGuard = gsl::finally([&] {
- _owner->_track->markFrameShown();
- });
- const auto data = _owner->_track->frameWithInfo(true);
- const auto &image = data.original;
- const auto rotation = data.rotation;
- if (image.isNull()) {
- p.fillRect(clip.boundingRect(), Qt::black);
- } else {
- const auto rect = _owner->widget()->rect();
- using namespace Media::View;
- auto hq = PainterHighQualityEnabler(p);
- if (UsePainterRotation(rotation)) {
- if (rotation) {
- p.save();
- p.rotate(rotation);
- }
- p.drawImage(RotatedRect(rect, rotation), image);
- if (rotation) {
- p.restore();
- }
- } else if (rotation) {
- p.drawImage(rect, RotateFrameImage(image, rotation));
- } else {
- p.drawImage(rect, image);
- }
- fillBottomShadow(p);
- fillTopShadow(p);
- }
- }
- void Panel::Incoming::RendererSW::initBottomShadow() {
- auto image = QImage(
- QSize(1, st::callBottomShadowSize) * style::DevicePixelRatio(),
- QImage::Format_ARGB32_Premultiplied);
- const auto colorFrom = uint32(0);
- const auto colorTill = uint32(kBottomShadowAlphaMax);
- const auto rows = image.height();
- const auto step = (uint64(colorTill - colorFrom) << 32) / rows;
- auto accumulated = uint64();
- auto bytes = image.bits();
- for (auto y = 0; y != rows; ++y) {
- accumulated += step;
- const auto color = (colorFrom + uint32(accumulated >> 32)) << 24;
- for (auto x = 0; x != image.width(); ++x) {
- *(reinterpret_cast<uint32*>(bytes) + x) = color;
- }
- bytes += image.bytesPerLine();
- }
- _bottomShadow = std::move(image);
- }
- void Panel::Incoming::RendererSW::fillTopShadow(QPainter &p) {
- #ifndef Q_OS_MAC
- const auto widget = _owner->widget();
- const auto width = widget->parentWidget()->width();
- const auto left = (_owner->_topControlsAlignment == style::al_left);
- const auto &icon = left
- ? st::callTitleShadowLeft
- : st::callTitleShadowRight;
- const auto position = left
- ? QPoint()
- : QPoint(width - icon.width(), 0);
- const auto shadowArea = QRect(position, icon.size());
- const auto fill = shadowArea.intersected(
- widget->geometry()).translated(-widget->pos());
- if (fill.isEmpty()) {
- return;
- }
- p.save();
- p.setClipRect(fill);
- icon.paint(p, position - widget->pos(), width);
- p.restore();
- #endif // Q_OS_MAC
- }
- void Panel::Incoming::RendererSW::fillBottomShadow(QPainter &p) {
- const auto widget = _owner->widget();
- const auto shadowArea = QRect(
- 0,
- widget->parentWidget()->height() - st::callBottomShadowSize,
- widget->parentWidget()->width(),
- st::callBottomShadowSize);
- const auto fill = shadowArea.intersected(
- widget->geometry()).translated(-widget->pos());
- if (fill.isEmpty()) {
- return;
- }
- const auto factor = style::DevicePixelRatio();
- p.drawImage(
- fill,
- _bottomShadow,
- QRect(
- 0,
- (factor
- * (fill.y() - shadowArea.translated(-widget->pos()).y())),
- factor,
- factor * fill.height()));
- }
- Panel::Incoming::Incoming(
- not_null<QWidget*> parent,
- not_null<Webrtc::VideoTrack*> track,
- Ui::GL::Backend backend)
- : _surface(Ui::GL::CreateSurface(parent, chooseRenderer(backend)))
- , _track(track) {
- widget()->setAttribute(Qt::WA_OpaquePaintEvent);
- widget()->setAttribute(Qt::WA_TransparentForMouseEvents);
- }
- not_null<QWidget*> Panel::Incoming::widget() const {
- return _surface->rpWidget();
- }
- not_null<Ui::RpWidgetWrap*> Panel::Incoming::rp() const {
- return _surface.get();
- }
- void Panel::Incoming::setControlsAlignment(style::align align) {
- if (_topControlsAlignment != align) {
- _topControlsAlignment = align;
- widget()->update();
- }
- }
- Ui::GL::ChosenRenderer Panel::Incoming::chooseRenderer(
- Ui::GL::Backend backend) {
- _opengl = (backend == Ui::GL::Backend::OpenGL);
- return {
- .renderer = (_opengl
- ? std::unique_ptr<Ui::GL::Renderer>(
- std::make_unique<RendererGL>(this))
- : std::make_unique<RendererSW>(this)),
- .backend = backend,
- };
- }
- } // namespace Calls
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