NetworkSocket.h 6.0 KB

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  1. //
  2. // Created by Grishka on 29.03.17.
  3. //
  4. #ifndef LIBTGVOIP_NETWORKSOCKET_H
  5. #define LIBTGVOIP_NETWORKSOCKET_H
  6. #include <stdint.h>
  7. #include <string>
  8. #include <vector>
  9. #include "utils.h"
  10. namespace tgvoip {
  11. enum NetworkProtocol{
  12. PROTO_UDP=0,
  13. PROTO_TCP
  14. };
  15. struct TCPO2State{
  16. unsigned char key[32];
  17. unsigned char iv[16];
  18. unsigned char ecount[16];
  19. uint32_t num;
  20. };
  21. class NetworkAddress{
  22. public:
  23. virtual std::string ToString() const =0;
  24. bool operator==(const NetworkAddress& other) const;
  25. bool operator!=(const NetworkAddress& other) const;
  26. virtual ~NetworkAddress()=default;
  27. virtual bool IsEmpty() const =0;
  28. virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress& other) const =0;
  29. };
  30. class IPv4Address : public NetworkAddress{
  31. public:
  32. IPv4Address(std::string addr);
  33. IPv4Address(uint32_t addr);
  34. IPv4Address();
  35. virtual std::string ToString() const override;
  36. uint32_t GetAddress() const;
  37. virtual bool IsEmpty() const override;
  38. virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress& other) const override;
  39. static const IPv4Address Broadcast(){
  40. return IPv4Address(0xFFFFFFFF);
  41. }
  42. private:
  43. uint32_t address;
  44. };
  45. class IPv6Address : public NetworkAddress{
  46. public:
  47. IPv6Address(std::string addr);
  48. IPv6Address(const uint8_t* addr);
  49. IPv6Address();
  50. virtual std::string ToString() const override;
  51. const uint8_t* GetAddress() const;
  52. virtual bool IsEmpty() const override;
  53. virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress& other) const override;
  54. private:
  55. uint8_t address[16];
  56. };
  57. struct NetworkPacket{
  58. unsigned char* data;
  59. size_t length;
  60. NetworkAddress* address;
  61. uint16_t port;
  62. NetworkProtocol protocol;
  63. };
  64. typedef struct NetworkPacket NetworkPacket;
  65. class SocketSelectCanceller{
  66. public:
  67. virtual ~SocketSelectCanceller();
  68. virtual void CancelSelect()=0;
  69. static SocketSelectCanceller* Create();
  70. };
  71. class NetworkSocket{
  72. public:
  73. friend class NetworkSocketPosix;
  74. friend class NetworkSocketWinsock;
  75. TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket);
  76. NetworkSocket(NetworkProtocol protocol);
  77. virtual ~NetworkSocket();
  78. virtual void Send(NetworkPacket* packet)=0;
  79. virtual void Receive(NetworkPacket* packet)=0;
  80. size_t Receive(unsigned char* buffer, size_t len);
  81. size_t Send(unsigned char* buffer, size_t len);
  82. virtual void Open()=0;
  83. virtual void Close()=0;
  84. virtual uint16_t GetLocalPort(){ return 0; };
  85. virtual void Connect(const NetworkAddress* address, uint16_t port)=0;
  86. virtual std::string GetLocalInterfaceInfo(IPv4Address* inet4addr, IPv6Address* inet6addr);
  87. virtual void OnActiveInterfaceChanged(){};
  88. virtual NetworkAddress* GetConnectedAddress(){ return NULL; };
  89. virtual uint16_t GetConnectedPort(){ return 0; };
  90. virtual void SetTimeouts(int sendTimeout, int recvTimeout){};
  91. virtual bool IsFailed();
  92. virtual bool IsReadyToSend(){
  93. return readyToSend;
  94. }
  95. virtual bool OnReadyToSend(){ readyToSend=true; return true; };
  96. virtual bool OnReadyToReceive(){ return true; };
  97. void SetTimeout(double timeout){
  98. this->timeout=timeout;
  99. };
  100. static NetworkSocket* Create(NetworkProtocol protocol);
  101. static IPv4Address* ResolveDomainName(std::string name);
  102. static bool Select(std::vector<NetworkSocket*>& readFds, std::vector<NetworkSocket*>& writeFds, std::vector<NetworkSocket*>& errorFds, SocketSelectCanceller* canceller);
  103. protected:
  104. virtual uint16_t GenerateLocalPort();
  105. virtual void SetMaxPriority();
  106. static void GenerateTCPO2States(unsigned char* buffer, TCPO2State* recvState, TCPO2State* sendState);
  107. static void EncryptForTCPO2(unsigned char* buffer, size_t len, TCPO2State* state);
  108. double ipv6Timeout;
  109. unsigned char nat64Prefix[12];
  110. bool failed;
  111. bool readyToSend=false;
  112. double lastSuccessfulOperationTime=0.0;
  113. double timeout=0.0;
  114. NetworkProtocol protocol;
  115. };
  116. class NetworkSocketWrapper : public NetworkSocket{
  117. public:
  118. NetworkSocketWrapper(NetworkProtocol protocol) : NetworkSocket(protocol){};
  119. virtual ~NetworkSocketWrapper(){};
  120. virtual NetworkSocket* GetWrapped()=0;
  121. virtual void InitConnection()=0;
  122. virtual void SetNonBlocking(bool){};
  123. };
  124. class NetworkSocketTCPObfuscated : public NetworkSocketWrapper{
  125. public:
  126. NetworkSocketTCPObfuscated(NetworkSocket* wrapped);
  127. virtual ~NetworkSocketTCPObfuscated();
  128. virtual NetworkSocket* GetWrapped();
  129. virtual void InitConnection();
  130. virtual void Send(NetworkPacket *packet);
  131. virtual void Receive(NetworkPacket *packet);
  132. virtual void Open();
  133. virtual void Close();
  134. virtual void Connect(const NetworkAddress *address, uint16_t port);
  135. virtual bool OnReadyToSend();
  136. virtual bool IsFailed();
  137. virtual bool IsReadyToSend(){
  138. return readyToSend && wrapped->IsReadyToSend();
  139. };
  140. private:
  141. NetworkSocket* wrapped;
  142. TCPO2State recvState;
  143. TCPO2State sendState;
  144. bool initialized=false;
  145. };
  146. class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper{
  147. public:
  148. NetworkSocketSOCKS5Proxy(NetworkSocket* tcp, NetworkSocket* udp, std::string username, std::string password);
  149. virtual ~NetworkSocketSOCKS5Proxy();
  150. virtual void Send(NetworkPacket *packet);
  151. virtual void Receive(NetworkPacket *packet);
  152. virtual void Open();
  153. virtual void Close();
  154. virtual void Connect(const NetworkAddress *address, uint16_t port);
  155. virtual NetworkSocket *GetWrapped();
  156. virtual void InitConnection();
  157. virtual bool IsFailed();
  158. virtual NetworkAddress *GetConnectedAddress();
  159. virtual uint16_t GetConnectedPort();
  160. virtual bool OnReadyToSend();
  161. virtual bool OnReadyToReceive();
  162. bool NeedSelectForSending();
  163. private:
  164. void SendConnectionCommand();
  165. enum ConnectionState{
  166. Initial,
  167. WaitingForAuthMethod,
  168. WaitingForAuthResult,
  169. WaitingForCommandResult,
  170. Connected
  171. };
  172. NetworkSocket* tcp;
  173. NetworkSocket* udp;
  174. std::string username;
  175. std::string password;
  176. NetworkAddress* connectedAddress;
  177. uint16_t connectedPort;
  178. ConnectionState state=ConnectionState::Initial;
  179. IPv4Address lastRecvdV4;
  180. IPv6Address lastRecvdV6;
  181. };
  182. }
  183. #endif //LIBTGVOIP_NETWORKSOCKET_H