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- //
- // gif.h
- // by Charlie Tangora
- // Public domain.
- // Email me : ctangora -at- gmail -dot- com
- //
- // This file offers a simple, very limited way to create animated GIFs directly in code.
- //
- // Those looking for particular cleverness are likely to be disappointed; it's pretty
- // much a straight-ahead implementation of the GIF format with optional Floyd-Steinberg
- // dithering. (It does at least use delta encoding - only the changed portions of each
- // frame are saved.)
- //
- // So resulting files are often quite large. The hope is that it will be handy nonetheless
- // as a quick and easily-integrated way for programs to spit out animations.
- //
- // Only RGBA8 is currently supported as an input format. (The alpha is ignored.)
- //
- // If capturing a buffer with a bottom-left origin (such as OpenGL), define GIF_FLIP_VERT
- // to automatically flip the buffer data when writing the image (the buffer itself is
- // unchanged.
- //
- // USAGE:
- // Create a GifWriter struct. Pass it to GifBegin() to initialize and write the header.
- // Pass subsequent frames to GifWriteFrame().
- // Finally, call GifEnd() to close the file handle and free memory.
- //
- #ifndef gif_h
- #define gif_h
- #include <stdio.h> // for FILE*
- #include <string.h> // for memcpy and bzero
- #include <stdint.h> // for integer typedefs
- // Define these macros to hook into a custom memory allocator.
- // TEMP_MALLOC and TEMP_FREE will only be called in stack fashion - frees in the reverse order of mallocs
- // and any temp memory allocated by a function will be freed before it exits.
- // MALLOC and FREE are used only by GifBegin and GifEnd respectively (to allocate a buffer the size of the image, which
- // is used to find changed pixels for delta-encoding.)
- #ifndef GIF_TEMP_MALLOC
- #include <stdlib.h>
- #define GIF_TEMP_MALLOC malloc
- #endif
- #ifndef GIF_TEMP_FREE
- #include <stdlib.h>
- #define GIF_TEMP_FREE free
- #endif
- #ifndef GIF_MALLOC
- #include <stdlib.h>
- #define GIF_MALLOC malloc
- #endif
- #ifndef GIF_FREE
- #include <stdlib.h>
- #define GIF_FREE free
- #endif
- const int kGifTransIndex = 0;
- struct GifPalette
- {
- int bitDepth;
- uint8_t r[256];
- uint8_t g[256];
- uint8_t b[256];
- // k-d tree over RGB space, organized in heap fashion
- // i.e. left child of node i is node i*2, right child is node i*2+1
- // nodes 256-511 are implicitly the leaves, containing a color
- uint8_t treeSplitElt[255];
- uint8_t treeSplit[255];
- };
- // max, min, and abs functions
- int GifIMax(int l, int r) { return l>r?l:r; }
- int GifIMin(int l, int r) { return l<r?l:r; }
- int GifIAbs(int i) { return i<0?-i:i; }
- // walks the k-d tree to pick the palette entry for a desired color.
- // Takes as in/out parameters the current best color and its error -
- // only changes them if it finds a better color in its subtree.
- // this is the major hotspot in the code at the moment.
- void GifGetClosestPaletteColor(GifPalette* pPal, int r, int g, int b, int& bestInd, int& bestDiff, int treeRoot = 1)
- {
- // base case, reached the bottom of the tree
- if(treeRoot > (1<<pPal->bitDepth)-1)
- {
- int ind = treeRoot-(1<<pPal->bitDepth);
- if(ind == kGifTransIndex) return;
- // check whether this color is better than the current winner
- int r_err = r - ((int32_t)pPal->r[ind]);
- int g_err = g - ((int32_t)pPal->g[ind]);
- int b_err = b - ((int32_t)pPal->b[ind]);
- int diff = GifIAbs(r_err)+GifIAbs(g_err)+GifIAbs(b_err);
- if(diff < bestDiff)
- {
- bestInd = ind;
- bestDiff = diff;
- }
- return;
- }
- // take the appropriate color (r, g, or b) for this node of the k-d tree
- int comps[3]; comps[0] = r; comps[1] = g; comps[2] = b;
- int splitComp = comps[pPal->treeSplitElt[treeRoot]];
- int splitPos = pPal->treeSplit[treeRoot];
- if(splitPos > splitComp)
- {
- // check the left subtree
- GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
- if( bestDiff > splitPos - splitComp )
- {
- // cannot prove there's not a better value in the right subtree, check that too
- GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2+1);
- }
- }
- else
- {
- GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2+1);
- if( bestDiff > splitComp - splitPos )
- {
- GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
- }
- }
- }
- void GifSwapPixels(uint8_t* image, int pixA, int pixB)
- {
- uint8_t rA = image[pixA*4];
- uint8_t gA = image[pixA*4+1];
- uint8_t bA = image[pixA*4+2];
- uint8_t aA = image[pixA*4+3];
- uint8_t rB = image[pixB*4];
- uint8_t gB = image[pixB*4+1];
- uint8_t bB = image[pixB*4+2];
- uint8_t aB = image[pixA*4+3];
- image[pixA*4] = rB;
- image[pixA*4+1] = gB;
- image[pixA*4+2] = bB;
- image[pixA*4+3] = aB;
- image[pixB*4] = rA;
- image[pixB*4+1] = gA;
- image[pixB*4+2] = bA;
- image[pixB*4+3] = aA;
- }
- // just the partition operation from quicksort
- int GifPartition(uint8_t* image, const int left, const int right, const int elt, int pivotIndex)
- {
- const int pivotValue = image[(pivotIndex)*4+elt];
- GifSwapPixels(image, pivotIndex, right-1);
- int storeIndex = left;
- bool split = 0;
- for(int ii=left; ii<right-1; ++ii)
- {
- int arrayVal = image[ii*4+elt];
- if( arrayVal < pivotValue )
- {
- GifSwapPixels(image, ii, storeIndex);
- ++storeIndex;
- }
- else if( arrayVal == pivotValue )
- {
- if(split)
- {
- GifSwapPixels(image, ii, storeIndex);
- ++storeIndex;
- }
- split = !split;
- }
- }
- GifSwapPixels(image, storeIndex, right-1);
- return storeIndex;
- }
- // Perform an incomplete sort, finding all elements above and below the desired median
- void GifPartitionByMedian(uint8_t* image, int left, int right, int com, int neededCenter)
- {
- if(left < right-1)
- {
- int pivotIndex = left + (right-left)/2;
- pivotIndex = GifPartition(image, left, right, com, pivotIndex);
- // Only "sort" the section of the array that contains the median
- if(pivotIndex > neededCenter)
- GifPartitionByMedian(image, left, pivotIndex, com, neededCenter);
- if(pivotIndex < neededCenter)
- GifPartitionByMedian(image, pivotIndex+1, right, com, neededCenter);
- }
- }
- // Builds a palette by creating a balanced k-d tree of all pixels in the image
- void GifSplitPalette(uint8_t* image, int numPixels, int firstElt, int lastElt, int splitElt, int splitDist, int treeNode, bool buildForDither, GifPalette* pal)
- {
- if(lastElt <= firstElt || numPixels == 0)
- return;
- // base case, bottom of the tree
- if(lastElt == firstElt+1)
- {
- if(buildForDither)
- {
- // Dithering needs at least one color as dark as anything
- // in the image and at least one brightest color -
- // otherwise it builds up error and produces strange artifacts
- if( firstElt == 1 )
- {
- // special case: the darkest color in the image
- uint32_t r=255, g=255, b=255;
- for(int ii=0; ii<numPixels; ++ii)
- {
- r = (uint32_t)GifIMin((int32_t)r, image[ii * 4 + 0]);
- g = (uint32_t)GifIMin((int32_t)g, image[ii * 4 + 1]);
- b = (uint32_t)GifIMin((int32_t)b, image[ii * 4 + 2]);
- }
- pal->r[firstElt] = (uint8_t)r;
- pal->g[firstElt] = (uint8_t)g;
- pal->b[firstElt] = (uint8_t)b;
- return;
- }
- if( firstElt == (1 << pal->bitDepth)-1 )
- {
- // special case: the lightest color in the image
- uint32_t r=0, g=0, b=0;
- for(int ii=0; ii<numPixels; ++ii)
- {
- r = (uint32_t)GifIMax((int32_t)r, image[ii * 4 + 0]);
- g = (uint32_t)GifIMax((int32_t)g, image[ii * 4 + 1]);
- b = (uint32_t)GifIMax((int32_t)b, image[ii * 4 + 2]);
- }
- pal->r[firstElt] = (uint8_t)r;
- pal->g[firstElt] = (uint8_t)g;
- pal->b[firstElt] = (uint8_t)b;
- return;
- }
- }
- // otherwise, take the average of all colors in this subcube
- uint64_t r=0, g=0, b=0;
- for(int ii=0; ii<numPixels; ++ii)
- {
- r += image[ii*4+0];
- g += image[ii*4+1];
- b += image[ii*4+2];
- }
- r += (uint64_t)numPixels / 2; // round to nearest
- g += (uint64_t)numPixels / 2;
- b += (uint64_t)numPixels / 2;
- r /= (uint64_t)numPixels;
- g /= (uint64_t)numPixels;
- b /= (uint64_t)numPixels;
- pal->r[firstElt] = (uint8_t)r;
- pal->g[firstElt] = (uint8_t)g;
- pal->b[firstElt] = (uint8_t)b;
- return;
- }
- // Find the axis with the largest range
- int minR = 255, maxR = 0;
- int minG = 255, maxG = 0;
- int minB = 255, maxB = 0;
- for(int ii=0; ii<numPixels; ++ii)
- {
- int r = image[ii*4+0];
- int g = image[ii*4+1];
- int b = image[ii*4+2];
- if(r > maxR) maxR = r;
- if(r < minR) minR = r;
- if(g > maxG) maxG = g;
- if(g < minG) minG = g;
- if(b > maxB) maxB = b;
- if(b < minB) minB = b;
- }
- int rRange = maxR - minR;
- int gRange = maxG - minG;
- int bRange = maxB - minB;
- // and split along that axis. (incidentally, this means this isn't a "proper" k-d tree but I don't know what else to call it)
- int splitCom = 1;
- if(bRange > gRange) splitCom = 2;
- if(rRange > bRange && rRange > gRange) splitCom = 0;
- int subPixelsA = numPixels * (splitElt - firstElt) / (lastElt - firstElt);
- int subPixelsB = numPixels-subPixelsA;
- GifPartitionByMedian(image, 0, numPixels, splitCom, subPixelsA);
- pal->treeSplitElt[treeNode] = (uint8_t)splitCom;
- pal->treeSplit[treeNode] = image[subPixelsA*4+splitCom];
- GifSplitPalette(image, subPixelsA, firstElt, splitElt, splitElt-splitDist, splitDist/2, treeNode*2, buildForDither, pal);
- GifSplitPalette(image+subPixelsA*4, subPixelsB, splitElt, lastElt, splitElt+splitDist, splitDist/2, treeNode*2+1, buildForDither, pal);
- }
- // Finds all pixels that have changed from the previous image and
- // moves them to the fromt of th buffer.
- // This allows us to build a palette optimized for the colors of the
- // changed pixels only.
- int GifPickChangedPixels( const uint8_t* lastFrame, uint8_t* frame, int numPixels )
- {
- int numChanged = 0;
- uint8_t* writeIter = frame;
- for (int ii=0; ii<numPixels; ++ii)
- {
- if(lastFrame[0] != frame[0] ||
- lastFrame[1] != frame[1] ||
- lastFrame[2] != frame[2])
- {
- writeIter[0] = frame[0];
- writeIter[1] = frame[1];
- writeIter[2] = frame[2];
- ++numChanged;
- writeIter += 4;
- }
- lastFrame += 4;
- frame += 4;
- }
- return numChanged;
- }
- // Creates a palette by placing all the image pixels in a k-d tree and then averaging the blocks at the bottom.
- // This is known as the "modified median split" technique
- void GifMakePalette( const uint8_t* lastFrame, const uint8_t* nextFrame, uint32_t width, uint32_t height, int bitDepth, bool buildForDither, GifPalette* pPal )
- {
- pPal->bitDepth = bitDepth;
- // SplitPalette is destructive (it sorts the pixels by color) so
- // we must create a copy of the image for it to destroy
- size_t imageSize = (size_t)(width * height * 4 * sizeof(uint8_t));
- uint8_t* destroyableImage = (uint8_t*)GIF_TEMP_MALLOC(imageSize);
- memcpy(destroyableImage, nextFrame, imageSize);
- int numPixels = (int)(width * height);
- if(lastFrame)
- numPixels = GifPickChangedPixels(lastFrame, destroyableImage, numPixels);
- const int lastElt = 1 << bitDepth;
- const int splitElt = lastElt/2;
- const int splitDist = splitElt/2;
- GifSplitPalette(destroyableImage, numPixels, 1, lastElt, splitElt, splitDist, 1, buildForDither, pPal);
- GIF_TEMP_FREE(destroyableImage);
- // add the bottom node for the transparency index
- pPal->treeSplit[1 << (bitDepth-1)] = 0;
- pPal->treeSplitElt[1 << (bitDepth-1)] = 0;
- pPal->r[0] = pPal->g[0] = pPal->b[0] = 0;
- }
- // Implements Floyd-Steinberg dithering, writes palette value to alpha
- void GifDitherImage( const uint8_t* lastFrame, const uint8_t* nextFrame, uint8_t* outFrame, uint32_t width, uint32_t height, GifPalette* pPal )
- {
- int numPixels = (int)(width * height);
- // quantPixels initially holds color*256 for all pixels
- // The extra 8 bits of precision allow for sub-single-color error values
- // to be propagated
- int32_t *quantPixels = (int32_t *)GIF_TEMP_MALLOC(sizeof(int32_t) * (size_t)numPixels * 4);
- for( int ii=0; ii<numPixels*4; ++ii )
- {
- uint8_t pix = nextFrame[ii];
- int32_t pix16 = int32_t(pix) * 256;
- quantPixels[ii] = pix16;
- }
- for( uint32_t yy=0; yy<height; ++yy )
- {
- for( uint32_t xx=0; xx<width; ++xx )
- {
- int32_t* nextPix = quantPixels + 4*(yy*width+xx);
- const uint8_t* lastPix = lastFrame? lastFrame + 4*(yy*width+xx) : NULL;
- // Compute the colors we want (rounding to nearest)
- int32_t rr = (nextPix[0] + 127) / 256;
- int32_t gg = (nextPix[1] + 127) / 256;
- int32_t bb = (nextPix[2] + 127) / 256;
- // if it happens that we want the color from last frame, then just write out
- // a transparent pixel
- if( lastFrame &&
- lastPix[0] == rr &&
- lastPix[1] == gg &&
- lastPix[2] == bb )
- {
- nextPix[0] = rr;
- nextPix[1] = gg;
- nextPix[2] = bb;
- nextPix[3] = kGifTransIndex;
- continue;
- }
- int32_t bestDiff = 1000000;
- int32_t bestInd = kGifTransIndex;
- // Search the palete
- GifGetClosestPaletteColor(pPal, rr, gg, bb, bestInd, bestDiff);
- // Write the result to the temp buffer
- int32_t r_err = nextPix[0] - int32_t(pPal->r[bestInd]) * 256;
- int32_t g_err = nextPix[1] - int32_t(pPal->g[bestInd]) * 256;
- int32_t b_err = nextPix[2] - int32_t(pPal->b[bestInd]) * 256;
- nextPix[0] = pPal->r[bestInd];
- nextPix[1] = pPal->g[bestInd];
- nextPix[2] = pPal->b[bestInd];
- nextPix[3] = bestInd;
- // Propagate the error to the four adjacent locations
- // that we haven't touched yet
- int quantloc_7 = (int)(yy * width + xx + 1);
- int quantloc_3 = (int)(yy * width + width + xx - 1);
- int quantloc_5 = (int)(yy * width + width + xx);
- int quantloc_1 = (int)(yy * width + width + xx + 1);
- if(quantloc_7 < numPixels)
- {
- int32_t* pix7 = quantPixels+4*quantloc_7;
- pix7[0] += GifIMax( -pix7[0], r_err * 7 / 16 );
- pix7[1] += GifIMax( -pix7[1], g_err * 7 / 16 );
- pix7[2] += GifIMax( -pix7[2], b_err * 7 / 16 );
- }
- if(quantloc_3 < numPixels)
- {
- int32_t* pix3 = quantPixels+4*quantloc_3;
- pix3[0] += GifIMax( -pix3[0], r_err * 3 / 16 );
- pix3[1] += GifIMax( -pix3[1], g_err * 3 / 16 );
- pix3[2] += GifIMax( -pix3[2], b_err * 3 / 16 );
- }
- if(quantloc_5 < numPixels)
- {
- int32_t* pix5 = quantPixels+4*quantloc_5;
- pix5[0] += GifIMax( -pix5[0], r_err * 5 / 16 );
- pix5[1] += GifIMax( -pix5[1], g_err * 5 / 16 );
- pix5[2] += GifIMax( -pix5[2], b_err * 5 / 16 );
- }
- if(quantloc_1 < numPixels)
- {
- int32_t* pix1 = quantPixels+4*quantloc_1;
- pix1[0] += GifIMax( -pix1[0], r_err / 16 );
- pix1[1] += GifIMax( -pix1[1], g_err / 16 );
- pix1[2] += GifIMax( -pix1[2], b_err / 16 );
- }
- }
- }
- // Copy the palettized result to the output buffer
- for( int ii=0; ii<numPixels*4; ++ii )
- {
- outFrame[ii] = (uint8_t)quantPixels[ii];
- }
- GIF_TEMP_FREE(quantPixels);
- }
- // Picks palette colors for the image using simple thresholding, no dithering
- void GifThresholdImage( const uint8_t* lastFrame, const uint8_t* nextFrame, uint8_t* outFrame, uint32_t width, uint32_t height, GifPalette* pPal )
- {
- uint32_t numPixels = width*height;
- for( uint32_t ii=0; ii<numPixels; ++ii )
- {
- // if a previous color is available, and it matches the current color,
- // set the pixel to transparent
- if(lastFrame &&
- lastFrame[0] == nextFrame[0] &&
- lastFrame[1] == nextFrame[1] &&
- lastFrame[2] == nextFrame[2])
- {
- outFrame[0] = lastFrame[0];
- outFrame[1] = lastFrame[1];
- outFrame[2] = lastFrame[2];
- outFrame[3] = kGifTransIndex;
- }
- else
- {
- // palettize the pixel
- int32_t bestDiff = 1000000;
- int32_t bestInd = 1;
- GifGetClosestPaletteColor(pPal, nextFrame[0], nextFrame[1], nextFrame[2], bestInd, bestDiff);
- // Write the resulting color to the output buffer
- outFrame[0] = pPal->r[bestInd];
- outFrame[1] = pPal->g[bestInd];
- outFrame[2] = pPal->b[bestInd];
- outFrame[3] = (uint8_t)bestInd;
- }
- if(lastFrame) lastFrame += 4;
- outFrame += 4;
- nextFrame += 4;
- }
- }
- // Simple structure to write out the LZW-compressed portion of the image
- // one bit at a time
- struct GifBitStatus
- {
- uint8_t bitIndex; // how many bits in the partial byte written so far
- uint8_t byte; // current partial byte
- uint32_t chunkIndex;
- uint8_t chunk[256]; // bytes are written in here until we have 256 of them, then written to the file
- };
- // insert a single bit
- void GifWriteBit( GifBitStatus& stat, uint32_t bit )
- {
- bit = bit & 1;
- bit = bit << stat.bitIndex;
- stat.byte |= bit;
- ++stat.bitIndex;
- if( stat.bitIndex > 7 )
- {
- // move the newly-finished byte to the chunk buffer
- stat.chunk[stat.chunkIndex++] = stat.byte;
- // and start a new byte
- stat.bitIndex = 0;
- stat.byte = 0;
- }
- }
- // write all bytes so far to the file
- void GifWriteChunk( FILE* f, GifBitStatus& stat )
- {
- fputc((int)stat.chunkIndex, f);
- fwrite(stat.chunk, 1, stat.chunkIndex, f);
- stat.bitIndex = 0;
- stat.byte = 0;
- stat.chunkIndex = 0;
- }
- void GifWriteCode( FILE* f, GifBitStatus& stat, uint32_t code, uint32_t length )
- {
- for( uint32_t ii=0; ii<length; ++ii )
- {
- GifWriteBit(stat, code);
- code = code >> 1;
- if( stat.chunkIndex == 255 )
- {
- GifWriteChunk(f, stat);
- }
- }
- }
- // The LZW dictionary is a 256-ary tree constructed as the file is encoded,
- // this is one node
- struct GifLzwNode
- {
- uint16_t m_next[256];
- };
- // write a 256-color (8-bit) image palette to the file
- void GifWritePalette( const GifPalette* pPal, FILE* f )
- {
- fputc(0, f); // first color: transparency
- fputc(0, f);
- fputc(0, f);
- for(int ii=1; ii<(1 << pPal->bitDepth); ++ii)
- {
- uint32_t r = pPal->r[ii];
- uint32_t g = pPal->g[ii];
- uint32_t b = pPal->b[ii];
- fputc((int)r, f);
- fputc((int)g, f);
- fputc((int)b, f);
- }
- }
- // write the image header, LZW-compress and write out the image
- void GifWriteLzwImage(FILE* f, uint8_t* image, uint32_t left, uint32_t top, uint32_t width, uint32_t height, uint32_t delay, GifPalette* pPal)
- {
- // graphics control extension
- fputc(0x21, f);
- fputc(0xf9, f);
- fputc(0x04, f);
- fputc(0x05, f); // leave prev frame in place, this frame has transparency
- fputc(delay & 0xff, f);
- fputc((delay >> 8) & 0xff, f);
- fputc(kGifTransIndex, f); // transparent color index
- fputc(0, f);
- fputc(0x2c, f); // image descriptor block
- fputc(left & 0xff, f); // corner of image in canvas space
- fputc((left >> 8) & 0xff, f);
- fputc(top & 0xff, f);
- fputc((top >> 8) & 0xff, f);
- fputc(width & 0xff, f); // width and height of image
- fputc((width >> 8) & 0xff, f);
- fputc(height & 0xff, f);
- fputc((height >> 8) & 0xff, f);
- //fputc(0, f); // no local color table, no transparency
- //fputc(0x80, f); // no local color table, but transparency
- fputc(0x80 + pPal->bitDepth-1, f); // local color table present, 2 ^ bitDepth entries
- GifWritePalette(pPal, f);
- const int minCodeSize = pPal->bitDepth;
- const uint32_t clearCode = 1 << pPal->bitDepth;
- fputc(minCodeSize, f); // min code size 8 bits
- GifLzwNode* codetree = (GifLzwNode*)GIF_TEMP_MALLOC(sizeof(GifLzwNode)*4096);
- memset(codetree, 0, sizeof(GifLzwNode)*4096);
- int32_t curCode = -1;
- uint32_t codeSize = (uint32_t)minCodeSize + 1;
- uint32_t maxCode = clearCode+1;
- GifBitStatus stat;
- stat.byte = 0;
- stat.bitIndex = 0;
- stat.chunkIndex = 0;
- GifWriteCode(f, stat, clearCode, codeSize); // start with a fresh LZW dictionary
- for(uint32_t yy=0; yy<height; ++yy)
- {
- for(uint32_t xx=0; xx<width; ++xx)
- {
- #ifdef GIF_FLIP_VERT
- // bottom-left origin image (such as an OpenGL capture)
- uint8_t nextValue = image[((height-1-yy)*width+xx)*4+3];
- #else
- // top-left origin
- uint8_t nextValue = image[(yy*width+xx)*4+3];
- #endif
- // "loser mode" - no compression, every single code is followed immediately by a clear
- //WriteCode( f, stat, nextValue, codeSize );
- //WriteCode( f, stat, 256, codeSize );
- if( curCode < 0 )
- {
- // first value in a new run
- curCode = nextValue;
- }
- else if( codetree[curCode].m_next[nextValue] )
- {
- // current run already in the dictionary
- curCode = codetree[curCode].m_next[nextValue];
- }
- else
- {
- // finish the current run, write a code
- GifWriteCode(f, stat, (uint32_t)curCode, codeSize);
- // insert the new run into the dictionary
- codetree[curCode].m_next[nextValue] = (uint16_t)++maxCode;
- if( maxCode >= (1ul << codeSize) )
- {
- // dictionary entry count has broken a size barrier,
- // we need more bits for codes
- codeSize++;
- }
- if( maxCode == 4095 )
- {
- // the dictionary is full, clear it out and begin anew
- GifWriteCode(f, stat, clearCode, codeSize); // clear tree
- memset(codetree, 0, sizeof(GifLzwNode)*4096);
- codeSize = (uint32_t)(minCodeSize + 1);
- maxCode = clearCode+1;
- }
- curCode = nextValue;
- }
- }
- }
- // compression footer
- GifWriteCode(f, stat, (uint32_t)curCode, codeSize);
- GifWriteCode(f, stat, clearCode, codeSize);
- GifWriteCode(f, stat, clearCode + 1, (uint32_t)minCodeSize + 1);
- // write out the last partial chunk
- while( stat.bitIndex ) GifWriteBit(stat, 0);
- if( stat.chunkIndex ) GifWriteChunk(f, stat);
- fputc(0, f); // image block terminator
- GIF_TEMP_FREE(codetree);
- }
- struct GifWriter
- {
- FILE* f;
- uint8_t* oldImage;
- bool firstFrame;
- };
- // Creates a gif file.
- // The input GIFWriter is assumed to be uninitialized.
- // The delay value is the time between frames in hundredths of a second - note that not all viewers pay much attention to this value.
- bool GifBegin( GifWriter* writer, const char* filename, uint32_t width, uint32_t height, uint32_t delay, int32_t bitDepth = 8, bool dither = false )
- {
- (void)bitDepth; (void)dither; // Mute "Unused argument" warnings
- #if defined(_MSC_VER) && (_MSC_VER >= 1400)
- writer->f = 0;
- fopen_s(&writer->f, filename, "wb");
- #else
- writer->f = fopen(filename, "wb");
- #endif
- if(!writer->f) return false;
- writer->firstFrame = true;
- // allocate
- writer->oldImage = (uint8_t*)GIF_MALLOC(width*height*4);
- fputs("GIF89a", writer->f);
- // screen descriptor
- fputc(width & 0xff, writer->f);
- fputc((width >> 8) & 0xff, writer->f);
- fputc(height & 0xff, writer->f);
- fputc((height >> 8) & 0xff, writer->f);
- fputc(0xf0, writer->f); // there is an unsorted global color table of 2 entries
- fputc(0, writer->f); // background color
- fputc(0, writer->f); // pixels are square (we need to specify this because it's 1989)
- // now the "global" palette (really just a dummy palette)
- // color 0: black
- fputc(0, writer->f);
- fputc(0, writer->f);
- fputc(0, writer->f);
- // color 1: also black
- fputc(0, writer->f);
- fputc(0, writer->f);
- fputc(0, writer->f);
- if( delay != 0 )
- {
- // animation header
- fputc(0x21, writer->f); // extension
- fputc(0xff, writer->f); // application specific
- fputc(11, writer->f); // length 11
- fputs("NETSCAPE2.0", writer->f); // yes, really
- fputc(3, writer->f); // 3 bytes of NETSCAPE2.0 data
- fputc(1, writer->f); // JUST BECAUSE
- fputc(0, writer->f); // loop infinitely (byte 0)
- fputc(0, writer->f); // loop infinitely (byte 1)
- fputc(0, writer->f); // block terminator
- }
- return true;
- }
- // Writes out a new frame to a GIF in progress.
- // The GIFWriter should have been created by GIFBegin.
- // AFAIK, it is legal to use different bit depths for different frames of an image -
- // this may be handy to save bits in animations that don't change much.
- bool GifWriteFrame( GifWriter* writer, const uint8_t* image, uint32_t width, uint32_t height, uint32_t delay, int bitDepth = 8, bool dither = false )
- {
- if(!writer->f) return false;
- const uint8_t* oldImage = writer->firstFrame? NULL : writer->oldImage;
- writer->firstFrame = false;
- GifPalette pal;
- GifMakePalette((dither? NULL : oldImage), image, width, height, bitDepth, dither, &pal);
- if(dither)
- GifDitherImage(oldImage, image, writer->oldImage, width, height, &pal);
- else
- GifThresholdImage(oldImage, image, writer->oldImage, width, height, &pal);
- GifWriteLzwImage(writer->f, writer->oldImage, 0, 0, width, height, delay, &pal);
- return true;
- }
- // Writes the EOF code, closes the file handle, and frees temp memory used by a GIF.
- // Many if not most viewers will still display a GIF properly if the EOF code is missing,
- // but it's still a good idea to write it out.
- bool GifEnd( GifWriter* writer )
- {
- if(!writer->f) return false;
- fputc(0x3b, writer->f); // end of file
- fclose(writer->f);
- GIF_FREE(writer->oldImage);
- writer->f = NULL;
- writer->oldImage = NULL;
- return true;
- }
- #endif
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