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- // This file is part of Desktop App Toolkit,
- // a set of libraries for developing nice desktop applications.
- //
- // For license and copyright information please follow this link:
- // https://github.com/desktop-app/legal/blob/master/LEGAL
- //
- #pragma once
- #include <crl/common/crl_common_config.h>
- #if defined CRL_USE_DISPATCH && !defined CRL_FORCE_COMMON_QUEUE
- #include <crl/common/crl_common_utils.h>
- #include <memory>
- #include <atomic>
- namespace crl {
- class queue {
- public:
- queue();
- template <
- typename Callable,
- typename Return = decltype(std::declval<Callable>()())>
- void async(Callable &&callable) {
- using Function = std::decay_t<Callable>;
- if constexpr (details::is_plain_function_v<Function, Return>) {
- using Plain = Return(*)();
- const auto copy = static_cast<Plain>(callable);
- async_plain([](void *passed) {
- const auto callable = reinterpret_cast<Plain>(passed);
- (*callable)();
- }, reinterpret_cast<void*>(copy));
- } else {
- const auto copy = new Function(std::forward<Callable>(callable));
- async_plain([](void *passed) {
- const auto callable = static_cast<Function*>(passed);
- const auto guard = details::finally([=] { delete callable; });
- (*callable)();
- }, static_cast<void*>(copy));
- }
- }
- template <
- typename Callable,
- typename Return = decltype(std::declval<Callable>()())>
- void sync(Callable &&callable) {
- using Function = std::decay_t<Callable>;
- if constexpr (details::is_plain_function_v<Function, Return>) {
- using Plain = Return(*)();
- const auto copy = static_cast<Plain>(callable);
- sync_plain([](void *passed) {
- const auto callable = reinterpret_cast<Plain>(passed);
- (*callable)();
- }, reinterpret_cast<void*>(copy));
- } else {
- const auto copy = new Function(std::forward<Callable>(callable));
- sync_plain([](void *passed) {
- const auto callable = static_cast<Function*>(passed);
- const auto guard = details::finally([=] { delete callable; });
- (*callable)();
- }, static_cast<void*>(copy));
- }
- }
- private:
- // Hide dispatch_queue_t
- struct implementation {
- using pointer = void*;
- static pointer create();
- void operator()(pointer value);
- };
- void async_plain(void (*callable)(void*), void *argument);
- void sync_plain(void (*callable)(void*), void *argument);
- std::unique_ptr<implementation::pointer, implementation> _handle;
- };
- } // namespace crl
- #endif // CRL_USE_DISPATCH && !CRL_FORCE_COMMON_QUEUE
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