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- // This file is part of Desktop App Toolkit,
- // a set of libraries for developing nice desktop applications.
- //
- // For license and copyright information please follow this link:
- // https://github.com/desktop-app/legal/blob/master/LEGAL
- //
- #pragma once
- #include <deque>
- namespace Images {
- struct CornersMaskRef;
- } // namespace Images
- namespace style {
- struct RippleAnimation;
- } // namespace style
- namespace Ui {
- class RippleAnimation {
- public:
- // White upon transparent mask,
- // like colorizeImage(black-white-mask, white).
- RippleAnimation(
- const style::RippleAnimation &st,
- QImage mask,
- Fn<void()> update);
- void add(QPoint origin, int startRadius = 0);
- void addFading();
- void lastStop();
- void lastUnstop();
- void lastFinish();
- void forceRepaint();
- void paint(
- QPainter &p,
- int x,
- int y,
- int outerWidth,
- const QColor *colorOverride = nullptr);
- bool empty() const {
- return _ripples.empty();
- }
- static QImage MaskByDrawer(
- QSize size,
- bool filled,
- Fn<void(QPainter &p)> drawer);
- static QImage RectMask(QSize size);
- static QImage RoundRectMask(QSize size, int radius);
- static QImage RoundRectMask(QSize size, Images::CornersMaskRef corners);
- static QImage EllipseMask(QSize size);
- ~RippleAnimation();
- private:
- void clear();
- void clearFinished();
- const style::RippleAnimation &_st;
- QPixmap _mask;
- Fn<void()> _update;
- class Ripple;
- std::deque<std::unique_ptr<Ripple>> _ripples;
- };
- } // namespace Ui
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