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- // This file is part of Desktop App Toolkit,
- // a set of libraries for developing nice desktop applications.
- //
- // For license and copyright information please follow this link:
- // https://github.com/desktop-app/legal/blob/master/LEGAL
- //
- #pragma once
- #include "ui/gl/gl_math.h"
- #include "ui/style/style_core.h"
- #include <QOpenGLBuffer>
- #include <QOpenGLShaderProgram>
- class QOpenGLFunctions;
- namespace Ui::GL {
- void FillRectTriangleVertices(float *coords, Rect rect);
- void FillTriangles(
- QOpenGLFunctions &f,
- gsl::span<const float> coords,
- not_null<QOpenGLBuffer*> buffer,
- not_null<QOpenGLShaderProgram*> program,
- const QColor &color,
- Fn<void()> additional = nullptr);
- void FillRectangle(
- QOpenGLFunctions &f,
- not_null<QOpenGLShaderProgram*> program,
- int skipVertices,
- const QColor &color);
- void FillTexturedRectangle(
- QOpenGLFunctions &f,
- not_null<QOpenGLShaderProgram*> program,
- int skipVertices = 0);
- } // namespace Ui::GL
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