custom_emoji_instance.h 7.6 KB

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  1. // This file is part of Desktop App Toolkit,
  2. // a set of libraries for developing nice desktop applications.
  3. //
  4. // For license and copyright information please follow this link:
  5. // https://github.com/desktop-app/legal/blob/master/LEGAL
  6. //
  7. #pragma once
  8. #include "ui/text/text_custom_emoji.h"
  9. #include "base/weak_ptr.h"
  10. #include "base/bytes.h"
  11. #include "base/timer.h"
  12. #include <QtGui/QPainterPath>
  13. class QColor;
  14. class QPainter;
  15. namespace style {
  16. struct IconEmoji;
  17. } // namespace style
  18. namespace Ui {
  19. class DynamicImage;
  20. class FrameGenerator;
  21. } // namespace Ui
  22. namespace Ui::CustomEmoji {
  23. using Context = Ui::Text::CustomEmoji::Context;
  24. [[nodiscard]] QColor PreviewColorFromTextColor(QColor color);
  25. class Preview final {
  26. public:
  27. Preview() = default;
  28. Preview(QImage image, bool exact);
  29. Preview(QPainterPath path, float64 scale);
  30. void paint(QPainter &p, const Context &context);
  31. [[nodiscard]] bool isImage() const;
  32. [[nodiscard]] bool isExactImage() const;
  33. [[nodiscard]] QImage image() const;
  34. [[nodiscard]] explicit operator bool() const {
  35. return !v::is_null(_data);
  36. }
  37. private:
  38. struct ScaledPath {
  39. QPainterPath path;
  40. float64 scale = 1.;
  41. };
  42. struct Image {
  43. QImage data;
  44. bool exact = false;
  45. };
  46. void paintPath(
  47. QPainter &p,
  48. const Context &context,
  49. const ScaledPath &path);
  50. std::variant<v::null_t, ScaledPath, Image> _data;
  51. };
  52. struct PaintFrameResult {
  53. bool painted = false;
  54. crl::time next = 0;
  55. crl::time duration = 0;
  56. };
  57. class Cache final {
  58. public:
  59. Cache(int size);
  60. struct Frame {
  61. not_null<const QImage*> image;
  62. QRect source;
  63. };
  64. [[nodiscard]] static std::optional<Cache> FromSerialized(
  65. const QByteArray &serialized,
  66. int requestedSize);
  67. [[nodiscard]] QByteArray serialize();
  68. [[nodiscard]] int size() const;
  69. [[nodiscard]] int frames() const;
  70. [[nodiscard]] bool readyInDefaultState() const;
  71. [[nodiscard]] Frame frame(int index) const;
  72. void reserve(int frames);
  73. void add(crl::time duration, const QImage &frame);
  74. void finish();
  75. [[nodiscard]] Preview makePreview() const;
  76. PaintFrameResult paintCurrentFrame(QPainter &p, const Context &context);
  77. [[nodiscard]] int currentFrame() const;
  78. private:
  79. static constexpr auto kPerRow = 16;
  80. [[nodiscard]] int frameRowByteSize() const;
  81. [[nodiscard]] int frameByteSize() const;
  82. [[nodiscard]] crl::time currentFrameFinishes() const;
  83. std::vector<QImage> _images;
  84. std::vector<uint16> _durations;
  85. QImage _full;
  86. crl::time _shown = 0;
  87. int _frame = 0;
  88. int _size = 0;
  89. int _frames = 0;
  90. bool _finished = false;
  91. };
  92. class Loader;
  93. class Loading;
  94. class Cached final {
  95. public:
  96. Cached(
  97. const QString &entityData,
  98. Fn<std::unique_ptr<Loader>()> unloader,
  99. Cache cache);
  100. [[nodiscard]] QString entityData() const;
  101. [[nodiscard]] Preview makePreview() const;
  102. PaintFrameResult paint(QPainter &p, const Context &context);
  103. [[nodiscard]] bool inDefaultState() const;
  104. [[nodiscard]] Loading unload();
  105. private:
  106. Fn<std::unique_ptr<Loader>()> _unloader;
  107. Cache _cache;
  108. QString _entityData;
  109. };
  110. struct RendererDescriptor {
  111. Fn<std::unique_ptr<Ui::FrameGenerator>()> generator;
  112. Fn<void(QByteArray)> put;
  113. Fn<std::unique_ptr<Loader>()> loader;
  114. int size = 0;
  115. };
  116. class Renderer final : public base::has_weak_ptr {
  117. public:
  118. explicit Renderer(RendererDescriptor &&descriptor);
  119. virtual ~Renderer();
  120. PaintFrameResult paint(QPainter &p, const Context &context);
  121. [[nodiscard]] std::optional<Cached> ready(const QString &entityData);
  122. [[nodiscard]] std::unique_ptr<Loader> cancel();
  123. [[nodiscard]] bool canMakePreview() const;
  124. [[nodiscard]] Preview makePreview() const;
  125. [[nodiscard]] bool readyInDefaultState() const;
  126. void setRepaintCallback(Fn<void()> repaint);
  127. [[nodiscard]] Cache takeCache();
  128. private:
  129. void frameReady(
  130. std::unique_ptr<Ui::FrameGenerator> generator,
  131. crl::time duration,
  132. QImage frame);
  133. void renderNext(
  134. std::unique_ptr<Ui::FrameGenerator> generator,
  135. QImage storage);
  136. void finish();
  137. Cache _cache;
  138. std::unique_ptr<Ui::FrameGenerator> _generator;
  139. QImage _storage;
  140. Fn<void(QByteArray)> _put;
  141. Fn<void()> _repaint;
  142. Fn<std::unique_ptr<Loader>()> _loader;
  143. bool _finished = false;
  144. };
  145. struct Caching {
  146. std::unique_ptr<Renderer> renderer;
  147. QString entityData;
  148. Preview preview;
  149. };
  150. class Loader {
  151. public:
  152. using LoadResult = std::variant<Caching, Cached>;
  153. [[nodiscard]] virtual QString entityData() = 0;
  154. virtual void load(Fn<void(LoadResult)> loaded) = 0;
  155. [[nodiscard]] virtual bool loading() = 0;
  156. virtual void cancel() = 0;
  157. [[nodiscard]] virtual Preview preview() = 0;
  158. virtual ~Loader() = default;
  159. };
  160. class Loading final : public base::has_weak_ptr {
  161. public:
  162. Loading(std::unique_ptr<Loader> loader, Preview preview);
  163. [[nodiscard]] QString entityData() const;
  164. void load(Fn<void(Loader::LoadResult)> done);
  165. [[nodiscard]] bool loading() const;
  166. void paint(QPainter &p, const Context &context);
  167. [[nodiscard]] bool hasImagePreview() const;
  168. [[nodiscard]] Preview imagePreview() const;
  169. void updatePreview(Preview preview);
  170. void cancel();
  171. private:
  172. std::unique_ptr<Loader> _loader;
  173. Preview _preview;
  174. };
  175. struct RepaintRequest {
  176. crl::time when = 0;
  177. crl::time duration = 0;
  178. };
  179. class Object;
  180. class Instance final : public base::has_weak_ptr {
  181. public:
  182. Instance(
  183. Loading loading,
  184. Fn<void(not_null<Instance*>, RepaintRequest)> repaintLater);
  185. Instance(const Instance&) = delete;
  186. Instance &operator=(const Instance&) = delete;
  187. [[nodiscard]] QString entityData() const;
  188. void paint(QPainter &p, const Context &context);
  189. [[nodiscard]] bool ready();
  190. [[nodiscard]] bool readyInDefaultState();
  191. [[nodiscard]] bool hasImagePreview() const;
  192. [[nodiscard]] Preview imagePreview() const;
  193. void updatePreview(Preview preview);
  194. void setColored();
  195. void incrementUsage(not_null<Object*> object);
  196. void decrementUsage(not_null<Object*> object);
  197. void repaint();
  198. private:
  199. void load(Loading &state);
  200. std::variant<Loading, Caching, Cached> _state;
  201. base::flat_set<not_null<Object*>> _usage;
  202. Fn<void(not_null<Instance*> that, RepaintRequest)> _repaintLater;
  203. bool _colored = false;
  204. };
  205. class Object final : public Ui::Text::CustomEmoji {
  206. public:
  207. Object(not_null<Instance*> instance, Fn<void()> repaint);
  208. ~Object();
  209. int width() override;
  210. QString entityData() override;
  211. void paint(QPainter &p, const Context &context) override;
  212. void unload() override;
  213. bool ready() override;
  214. bool readyInDefaultState() override;
  215. void repaint();
  216. private:
  217. const not_null<Instance*> _instance;
  218. Fn<void()> _repaint;
  219. bool _using = false;
  220. };
  221. class Internal final : public Text::CustomEmoji {
  222. public:
  223. Internal(
  224. QString entityData,
  225. QImage image,
  226. QMargins padding,
  227. bool colored);
  228. int width() override;
  229. QString entityData() override;
  230. void paint(QPainter &p, const Context &context) override;
  231. void unload() override;
  232. bool ready() override;
  233. bool readyInDefaultState() override;
  234. private:
  235. const QString _entityData;
  236. const QImage _image;
  237. const QMargins _padding;
  238. const bool _colored = false;
  239. };
  240. class DynamicImageEmoji final : public Ui::Text::CustomEmoji {
  241. public:
  242. DynamicImageEmoji(
  243. QString entityData,
  244. std::shared_ptr<DynamicImage> image,
  245. Fn<void()> repaint,
  246. QMargins padding,
  247. int size);
  248. int width() override;
  249. QString entityData() override;
  250. void paint(QPainter &p, const Context &context) override;
  251. void unload() override;
  252. bool ready() override;
  253. bool readyInDefaultState() override;
  254. private:
  255. const QString _entityData;
  256. const std::shared_ptr<DynamicImage> _image;
  257. const Fn<void()> _repaint;
  258. const QMargins _padding;
  259. const int _size = 0;
  260. bool _subscribed = false;
  261. };
  262. struct IconEmojiFrameCache {
  263. QImage frame;
  264. int paletteVersion = 0;
  265. };
  266. void PaintIconEmoji(
  267. QPainter &p,
  268. const Context &context,
  269. not_null<const style::IconEmoji*> emoji,
  270. IconEmojiFrameCache &cache);
  271. } // namespace Ui::CustomEmoji